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Nov 21

Weekly Update #327: BGs, CGs, Sprites & WWH

After a bit more BG work, I have finally finished a variation for the 1st Floor Main Hall and one for the 2nd Floor Main Hall.
That now only leaves one more variation of the 1st floor and all the necessary BGs for the first three chapters of GENBA are done!
Hopefully, I can get to that soon, but first of all, I’ve decided to tackle the “dead body” CG instead, as it is kinda tied to that BG.

Basically, after recovering the body from the Rex jaws, it will be spread out in the main hall and you will be able to catch a glimpse of it on the missing variation of the 1st floor background. At least that’s the plan, but I think drawing the CG first will better help me understand what exactly and how much needs to be visible on said BG.

The CG is kind of intimidating to think about, as it is going to be the most difficult to draw by far. As a result, I’ve been pushing it off for a while now, but I figured, if I get it out of the way now, that’ll be a big relief, haha. I’ve actually started working on it a while ago, doing some initial sketches. You will see almost the entire body lying on the floor. It’s going to be an interactive CG too, meaning that players will be able to click all over the body in order to examine it. As you can imagine, it’s going to be a very crucial asset towards solving the mystery death at the Kaseki residence, so it will require a lot of attention to detail.

My goal is to finish it by the end of the month, so I have just about a week left, which will hopefully be enough!

Outside of finishing those BG variations and getting back into the body CG, I’ve been working on some more sprite variations for Keiichi and Amber. Unfortunately, I kinda suffered a setback of sorts by accidentally deleting one of Amber‘s new sprites “orz
Thankfully, I still had the low quality preview I posted on Patreon, so I was able to restore it, even if that was kind of an annoying and rather frustrating occurrence…

I have to doublecheck with the script, but this might be it in terms of sprites for the first chapter, too. In the end, Keiichi only got one new one, depicting him with a somewhat worried expression:

Now, one other thing I’ve been working on is Withering Without Hope. With the Christmas season drawing near, I’m really getting into the mood for it, so I’ve been working on the outline for the first chapter. I’d like to continue working on this on the side and hopefully finish at least the entire first chapter outline before the end of the year. The goal here is to have the full script for the game done by the time GENBA will be released.

If you’re a patron, you should keep your eyes open, as I’m also going to share some behind-the-scenes info for WWH soon!
Been wanting to do that for a while now and just haven’t gotten around to it…

Anyway, guess that about wraps it up for today so, please enjoy the rest of your weekend and, until next Saturday, take care! :3