Tag Archive: Screenshot

Mar 19

Weekly Update #396: Chapter 2 Complete

Yup, we finally did it! Not only is GENBA no Kizuna‘s second chapter fully playable now, as of today, patrons can even try it out themselves and once again help us with testing and further improving the experience!

Continue reading »

Jan 29

Weekly Update #389: Ready To Code

Alrighty, today, I have some exciting progress to report! Over the course of this past week, Natsu has finished coloring all the remaining sprites for Keiichi‘s investigation route, while I have gathered all the assets, readied them for in-game use and compiled a zip package to send over to her later, so that she can …

Continue reading »

Sep 11

Weekly Update #369: SHINRAI Console Port

Before we get into today’s topic, here’s a quick reminder that the demo for GENBA no Kizuna has been updated recently, providing an experience much closer to the final product! If you haven’t checked it out already and you’d like to get a taste of what’s going to await you in our next murder mystery, …

Continue reading »

Sep 04

Weekly Update #368: Public Demo Update

It took a little bit of extra work, but the public demo for GENBA no Kizuna has finally beend updated! You can download it either over on itch.io or through MediaFire. The game’s page here on our website has been updated as well. With this, the demo is now much closer to what the finished …

Continue reading »

Aug 28

Weekly Update #367: Chapter I Demo Release (Patreon Only)

We are currently celebrating SHINRAI‘s 5th anniversary and shared a couple of announcements the other day, so if you haven’t seen them yet, you can find the anniversary posting here and learn about what’s coming up within the next few weeks and how we plan to tackle the rest of the year regarding GENBA‘s development! …

Continue reading »

Jul 17

Weekly Update #361: Chapter I Nearing Completion

Alright, unlike last week, this time, I have some exciting things to share again! You may have already seen it on Twitter or our Discord, but Natsu finished coding the investigation of Ryuunosuke‘s room, meaning that I got a chance to play through the whole thing and boy was it fun! Seeing everything in actual …

Continue reading »

Jul 03

Weekly Update #359: Plans For July

New month, new plans and new goals! I’m currently still in the process of getting things back in order, so everything is progressing slowly, but it’s progressing nonetheless and, day by day, I’m picking up the pace a little. As a matter o fact, I haven’t felt this much determination to get things done in …

Continue reading »

Jun 05

Weekly Update #355: GENBA Chapter I Update

In last week’s blog post, I presented to you the changes we’ve recently made to the prologue of GENBA no Kizuna. Today, we’re going to do the same thing again, but this time in regards to the actual first chapter! With the prologue, I guess you can say that the changes made are overall very …

Continue reading »

May 29

Weekly Update #354: GENBA Prologue Update

Alright, if you’ve been closely following our recent updates, you probably know that our main goal right now is to finally get the entire first chapter of GENBA no Kizuna fully playable. In order to do so, we need to add 4 additional scenes to the content of the extended demo, and although that might …

Continue reading »

Mar 27

Weekly Update #345: Art Asset Progress

So, this week, I’ve decided to take a little break from writing and instead focused purely on asset work, mostly taking care of a few easier tasks. Among those was, for instance, the creation of some new, relatively simplistic backgrounds, in order to offer a little more visual variety. You know, just so you won’t …

Continue reading »

Older posts «

» Newer posts