Tag Archive: Amber

Mar 23

Weekly Update #503: Quick Progress Overview

Last week, we’ve unveiled GENBA no Kizuna‘s theme song “Dig Deep”, so if you haven’t heard it yet, be sure to check it out here! We’ve provided a lengthy preview in the post, while patrons can even check out the full song! I’m really happy with the result and think everyone working on it did …

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Feb 17

Weekly Update #498: Valentine’s Art & More GENBA Progress

A couple days ago was Valentine’s Day and even though I sadly didn’t have the time to draw anything myself for the occasion, I once again commissioned the ever so talented Jun to draw us something in her super adorable art style, so to start off today’s post, please check out these two cute little …

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Dec 09

Weekly Update #488: Main Script Done, Final BGM Sample, Commissions & Fanart

Alrighty, today, I’ve got a lot to share with you guys, so let’s jump straight into the exciting news! A couple of days ago, I wrote the final line of script before the start of the credits roll for GENBA no Kizuna! And not only that, today, I also essentially finished the secret bonus scene …

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Jun 17

Weekly Update #463: Another Quick Progress Update

We are still continuing work on GENBA no Kizuna‘s final investigation phase, which, at the moment, primarily revolves around art asset creation for me. If you want to learn a bit more about what exactly is on my to-do list and even see some examples of recently created assets, be sure to check out last …

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Feb 18

Weekly Update #445: BG Art Progress

As you can already tell from the title and the screenshot above, I’ve been working quite a bit on background art lately! In GENBA no Kizuna‘s penultimate chapter (the final investigation phase), you’ll get to explore new parts of the Kaseki Residence, such as the back corridor, the backyard or the laundry room on the …

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Apr 16

Weekly Update #400: Sprite, Music & Writing Progress

Dang, we’ve hit another milestone there, eh? 400 consecutive weekly updates… I wish I could say I had something special prepared in celebration of it, but unfortunately, no grand announcements just yet! That will take a little more time, I’m afraid. We do have made quite a bit of progress again, however, so let’s get …

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Feb 26

Weekly Update #393: Quick Progress Update

With Keiichi‘s and Shinketsu‘s routes fully coded and Rei‘s currently being made playable by Natsu as well, there is only Himatsu‘s left now before we can finally finish up the second chapter! To give you an idea as to the length of it: excluding Himatsu‘s route, chapter 2 currently sits at around 35,000 words. Adding …

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Jan 15

Weekly Update #387: Himatsu Route Progress

As you can tell by the title, I’ve dedicated myself to Himatsu‘s route this week, primarily working on the optional investigation stuff. I’ve made some very good script progress and even shared a little sneak peek on Twitter yesterday, in case you haven’t seen it. Art-wise, I have also finished her new sprite variations, so …

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Sep 25

Weekly Update #371: Sprite, BG & CG Progress

As you can see from the image above, we now have another new variation of the lobby background, this time with one of the doors open, giving us a look into the main hall. This one is also used for the flashback scenes in chapter 2. When Himatsu asks Raptor Pack Productions how the incident …

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Sep 18

Weekly Update #370: Keiichi’s Chapter 2 Route Progress

First off, I’d like to once again highlight the fact that the demo for GENBA no Kizuna has recently been updated and that patrons can now check out the entire first chapter of the game, which is available for beta-testing to all tiers! We have already received some very helpful feedback, so if you’d like …

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