Category Archive: Weekly Update

Jul 20

Weekly Update #520: Bug Fixes

Over the course of this past week, more feedback has come in from our GENBA no Kizuna beta-testers. And unfortunately, they’ve encountered a few more bugs… including one that would actually prevent you from completing the game, ahahah… “orz Thankfully, that one was actually quick and easy to fix, so it no longer poses a …

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Jul 13

Weekly Update #519: First Beta-Feedback

So, by now, we’ve heard back from the first couple of beta-testers who’ve managed to play through the entirety of GENBA no Kizuna. I don’t want to get into their impressions of the story, characters, mystery or really the game overall just yet. I’ll save that for once we’ve heard back from everyone. What I …

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Jul 06

Weekly Update #518: Steam Achievements

As mentioned in last week’s blog post, the beta-test phase for GENBA no Kizuna is now officially underway! The beta build is in the hands of our testers and although no one has completed their run yet, I did already receive some very helpful feedback reports! Now, while we continue to wait until we’ve fully …

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Jun 29

Weekly Update #517: Beta-Test Phase

That’s right! After spending the last couple of weeks thoroughly testing GENBA no Kizuna, we’ve finally reached the point where we can send out the beta build to our testers!

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Jun 22

Weekly Update #516: Chapter V Testing

While Natsu has spent this past week fixing the issues I’ve found during my chapter four test run, I’ve continued with more testing and am currently busy going through the fifth and final chapter, meaning that were getting very very close now to finally being able to share GENBA no Kizuna with our beta-testers!

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Jun 15

Weekly Update #515: Chapter IV Testing

So, I’ve dedicated this entire past week to going through the penultimate chapter of GENBA no Kizuna. Which was actually my very first time experiencing it in VN format myself! That’s also part of the reason it required so much time, because I had to really get into the nitty-gritty here, testing every little aspect …

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Jun 08

Weekly Update #514: Beta-Test Phase Drawing Nearer

So, first of all, in case you’re a patron and haven’t seen it yet, I have published a new Patreon post last Sunday, which delves a bit deeper into the topic of beta-testing! You also find instructions there as to how you can apply to become a beta-tester for the full version of GENBA no …

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Jun 01

Weekly Update #513: Plans For Jurassic June

The most important month of the year has once again come around: Happy Jurassic June, everyone!! This year, we’d really like to share some exciting news with you regarding our upcoming murder mystery project GENBA no Kizuna! So, today, let’s talk about our plans for this special dino-centric month! As you may have seen last …

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May 25

Weekly Update #512: Testing & Polish

As the title of this post already gave away, this past week, I’ve been primarily concerned with testing GENBA no Kizuna and refining it! Basically, I’ve started to go through the entire game from the beginning again to check if everything is in order, both on a technical level and regarding the script. I also …

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May 18

Weekly Update #511: Another Quick Progress Update

So, last week, I mentioned a huge zip package I was preparing for Natsu and by now, she has essentially already taken care of coding everything that was inside of it! The gallery illustrations still need to be properly placed and there is some checking/testing to be done in order to ascertain whether everything works …

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