Category Archive: Weekly Update

Apr 13

Weekly Update #506: Quick Progress Update & Mystery Gamedev Website

Last week, I talked a bit more about the connection between SHINRAI – Broken Beyond Despair and GENBA no Kizuna and how, even though there is a chronological order to them, you can really play them in any order you wish. So, if you want to learn a bit more about that, be sure to …

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Apr 06

Weekly Update #505: Which Order…?

I’ve talked about the differences and similarities between GENBA no Kizuna and SHINRAI – Broken Beyond Despair before, particularly when it comes to the feel of both projects, how we approached them or how the mysteries and characters are handled (which you can read all about here). However, I haven’t properly addressed yet how exactly …

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Mar 30

Weekly Update #504: Another Quick Update

Alright, since today was pretty busy and it’s a bit late now, we’ll unfortunately have to settle with another super quick post today. And I figured I might as well take the opportunity to direct you towards a couple other, lengthier posts we’ve published recently. With GENBA no Kizuna nearing its completion, we have started …

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Mar 23

Weekly Update #503: Quick Progress Overview

Last week, we’ve unveiled GENBA no Kizuna‘s theme song “Dig Deep”, so if you haven’t heard it yet, be sure to check it out here! We’ve provided a lengthy preview in the post, while patrons can even check out the full song! I’m really happy with the result and think everyone working on it did …

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Mar 16

Weekly Update #502: GENBA’s Theme Song

As you may have seen me mention every once in a while, our composer Solo Acapello and I have been working on a vocalized theme song for GENBA no Kizuna for quite some time now. And given that this song has finally been completed, I thought it’s about time I finally talk about it in …

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Mar 09

Weekly Update #501: Quick Progress Update

As you can tell from the title, today, I’m just gonna type up a really quick update, since there’s a lot to do! If you’ve checked out last week’s blog post, you know that our goal for this month is to get GENBA playable from beginning to end after all! And tomorrow evening, I’d really …

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Mar 02

Weekly Update #500: Reminiscing & Plans For March

Good gracious Cretaceous! That’s right, we’ve reached a total of 500 weekly update posts!! Though, of course, if you add all the special announcements, the total number of posts is even higher than that. However, 500 is the number of Saturdays I’ve now spent typing up progress updates for our visual novel projects and that… …

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Feb 17

Weekly Update #498: Valentine’s Art & More GENBA Progress

A couple days ago was Valentine’s Day and even though I sadly didn’t have the time to draw anything myself for the occasion, I once again commissioned the ever so talented Jun to draw us something in her super adorable art style, so to start off today’s post, please check out these two cute little …

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Feb 10

Weekly Update #497: Progress Update & More Fanart

In last week’s blog post, I mentioned that Natsu was going to beta-test the entirety of the final investigation phase (chapter 4) now that she’s made it fully playable. She still hasn’t really done so, but the reason for that is that she instead decided to take care of coding everything I’ve sent her for …

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Feb 03

Weekly Update #496: Plans For February

So, my plan for January was to reach the halfway mark of the final chapter and, up until that point, get it ready for Natsu to code. Now, while I haven’t quite made it, it was a really close call, as I should be able to send her the zip package with all the assets …

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