Category Archive: Dev Blog

Jun 12

Weekly Update #356: GENBA Chapter I Continuation

Aside from the fact that Natsu still has to implement the changes for our extended GENBA demo (which you can read in detail about here and here), the update marathon is finally over. At the very least, my part in it is, meaning that I can finally get back to actually continuing the events of …

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Jun 05

Weekly Update #355: GENBA Chapter I Update

In last week’s blog post, I presented to you the changes we’ve recently made to the prologue of GENBA no Kizuna. Today, we’re going to do the same thing again, but this time in regards to the actual first chapter! With the prologue, I guess you can say that the changes made are overall very …

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May 29

Weekly Update #354: GENBA Prologue Update

Alright, if you’ve been closely following our recent updates, you probably know that our main goal right now is to finally get the entire first chapter of GENBA no Kizuna fully playable. In order to do so, we need to add 4 additional scenes to the content of the extended demo, and although that might …

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May 22

Weekly Update #353: Ryuu’s Room Investigation Progress

This past week, I’ve continued working on the investigation of Ryuunosuke‘s room, slowly shaping things up into what I want them to be like in the final game. For the most part, that means ironing out the dialogues and investigation comments, as well as deciding what kind of stuff to keep, what to kick out …

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May 15

Weekly Update #352: Amber & Keiichi

Currently, I’m working on the first real investigation segment at the end of the first chapter, in which Keiichi and Amber are inside of Ryuunosuke‘s room. Although most of my time has been spent on the script again, writing the various dialogue scenarios between the two of them, I’m also taking care of the remaining …

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May 08

Weekly Update #351: Script Adjustments

For the most part, this past week has been spent on script work again. As I mentioned in last week’s blog post, the main goal this month is to finally get the first chapter fully done. Part of that involves going through what we have already released in the shape of the extended demo and …

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May 01

Weekly Update #350: Quick Progress Update & Plans For May

Today, we’re just going to have a very quick progress update again, so let’s start with the best news first: I can finally do art again! After having some monitor issues over the past two weeks, that prevented me from working on the assets, I’m back to precisely that and even managed to get a …

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Apr 24

Weekly Update #349: The Writing Continues

As mentioned in last week’s blog post, the monitor of my desktop pc recently died, which is quite essential for me to do anything art-related. As such, I’ve been focusing on the writing again, while waiting for my new monitor to arrive. And although it did a couple of days ago… it unfortunately has a …

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Apr 17

Weekly Update #348: Back To The Script

Yep, that’s right, this week has been fully dedicated to script work again! I didn’t even have much of a choice, since last Saturday, just a couple hours after posting the update, my pc monitor actually died on me, so… until I have a new one (which should be on its way), I can’t really …

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Apr 10

Weekly Update #347: Evidence Art

So, this week, I’ve mostly dedicated to art again, specifically evidence-related artwork that will be featured in DPA entries. I actually have a little WIP-preview to share, so you can get a better idea of what I’m talking about: 

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