Author's details

Date registered: 3. June 2017

Latest posts

  1. Weekly Update #318: GENBA Writing Progress & SHINRAI Timeline — 19. September 2020
  2. Weekly Update #317: GENBA Continuation — 12. September 2020
  3. Weekly Update #316: Final Fixes & Plans For September — 5. September 2020
  4. Weekly Update #315: Post-Update Notes & Plans For The Remainder Of 2020 — 29. August 2020
  5. Anniversary Sale 2020 — 26. August 2020

Author's posts listings

Sep 19

Weekly Update #318: GENBA Writing Progress & SHINRAI Timeline

This past week, I’ve been mainly focusing on the writing for scene 11, the first real investigation segment in GENBA no Kizuna. Here Keiichi examines Ryuunosuke‘s room alongside Amber, in search of the little grump’s medication. Players will also be able to learn more about Ryuunosuke and his grandfather and uncover the first real clues …

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Sep 12

Weekly Update #317: GENBA Continuation

Alright, with the SHINRAI anniversary update taken care of, I’m finally back to working on GENBA no Kizuna! And the first step I took was to go through the demo again, which we’ve released last year, and not just once but multiple times. It’s been quite a while since I’ve last played it myself, so …

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Sep 05

Weekly Update #316: Final Fixes & Plans For September

Alrighty, first of all, here’s another little reminder that we have just released an update for SHINRAI – Broken Beyond Despair. If you’re curious what exactly this update entails, you can read all about it here! Unfortunately, with the release of this update, an issue regarding the Steam Achievements arose, preventing players from unlocking them. …

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Aug 29

Weekly Update #315: Post-Update Notes & Plans For The Remainder Of 2020

If you haven’t caught the news yet, we’ve just released an update for SHINRAI – Broken Beyond Despair in celebration of its 4th anniversary! If you’re curious about what exactly has changed, you can read all about the additions and changes to the game here. Today, I’d like to say a few more words about …

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Aug 26

Anniversary Sale 2020

To celebrate SHINRAI‘s 4th anniversary, not only have we released an update to the game, we are also running a sale! So if you’ve been considering to give our little murder mystery VN a spin, now’s the best time to do so! Not only can you snatch it at a reduced price, your experience will …

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Aug 26

SHINRAI Anniversary Update

Today marks the 4th anniversary of SHINRAI‘s release and, in celebration of that, we’ve just released a little update for it! Although no new major content (such as additional scenes or diary entries) has been added, this update applies a number of tweaks and changes to the game, which will definitely provide a better experience. …

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Aug 22

Weekly Update #314: Almost There!

Today, I’m just gonna leave you with a super quick post. In exchange for that, you will get a pretty lengthy one on the 26th, detailing everything you need to know about the upcoming SHINRAI update. Right now, we’re still hard at work on getting the last things fixed and settled, which is why I …

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Aug 15

Weekly Update #313: SHINRAI Notebook Update

As the title already states, today I’ll be talking about the notebook related changes that will be applied to SHINRAI with the upcoming anniversary update. Since the kanji for some character names have been changed, along with the D.O.B. format on the introduction cards, I had to update the character profiles accordingly:

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Aug 08

Weekly Update #312: SHINRAI Music Update

So, over the last few days, we’ve mainly focused on fixing all the sound-related issues with SHINRAI. Solo has been very diligent fixing the BGM loops to make them seamless, something which I was pretty much incapable of doing back in the day… orz However, fixing the loop times isn’t even the biggest news in …

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Aug 01

Weekly Update #311: More SHINRAI Update Progress

Work on the update for SHINRAI – Broken Beyond Despair continues, but we’re slowly wrapping things up now! If you check out the character profiles on the page linked above, you’ll see that they’ve already been replaced with the updated ones. Naturally, they’ve been implemented into the game as well, just like all the script …

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