Gosatsu-admin

Author's details

Date registered: 3. June 2017

Latest posts

  1. Weekly Update # 165: Planning The Finale — 15. October 2017
  2. Weekly Update #164: Art Polls & Background Progress — 8. October 2017
  3. Weekly Update #163: Getting A New Composer — 1. October 2017
  4. Weekly Update #162: Patreon — 23. September 2017
  5. Weekly Update #161: Menu Progress — 16. September 2017

Most commented posts

  1. Weekly Update #158: One Year Later — 2 comments
  2. Weekly Update #161: Menu Progress — 2 comments

Author's posts listings

Oct 15

Weekly Update # 165: Planning The Finale

So, another week has passed and we’re almost halfway to Halloween now. With that in mind, I have finally begun work on this year’s Halloween pic featuring the two characters our patrons have voted for. If you’re supporting us on Patreon, you can expect some WIP-glimpses of it showing up there soon! (Also, patrons can …

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Oct 08

Weekly Update #164: Art Polls & Background Progress

Alrighty, I won’t be spending too much time on this again, but before we get to anything else, let me once again direct you to our newly launched Patreon page. If you haven’t already, please consider checking it out! Right now, you can find two Patreon-only postings there containing artwork and information about two new …

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Oct 01

Weekly Update #163: Getting A New Composer

So, first of all, I’d like to direct your attention once again towards our Patreon page, which we have launched just recently. If you haven’t checked it out already, please consider doing so! It would be greatly appreciated! I said a few more words about it in last week’s blog post, but the main reason …

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Sep 23

Weekly Update #162: Patreon

Alright, today, it’s finally time to talk about that other thing I’ve been working on recently, which I’ve alluded to in the previous two updates. It’s something I’ve been thinking about for a few months now, going back and forth on the idea, but now we have decided to actually go through with it! The …

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Sep 16

Weekly Update #161: Menu Progress

So, last week, I showed you the now finished textbox design for GENBA no Kizuna. And the week before that, I provided a little glimpse at the DPA menu, which is essentially the same as Raiko’s notebook in SHINRAI. Over this past week, I have worked some more on the menus and prepared everything for …

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Sep 09

Weekly Update #160: GENBA no Kizuna’s Textbox Design

In last week’s blog post, I gave you a little look at the menu design for our next VN project: GENBA no Kizuna. And just as I mentioned there, I’ve been focusing on the GUI once again this past week, working hard on finishing it. While the overall design had already been set in stone, …

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Sep 03

Weekly Update #159: GENBA no Kizuna’s User Interface

August was a rather busy month with many things to take care of. However, now that all of those are lying behind me, I can finally devote myself to GENBA again, which is precisely what I’ve been doing over the past few days. Since the creation of a demo is still our top priority, I …

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Aug 26

Weekly Update #158: One Year Later

And here we are, one year later. On August 26, 2016, our very first visual novel project, the murder mystery SHINRAI – Broken Beyond Despair, was officially released on Steam and itch.io.

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Aug 26

Anniversary Sale

Today, exactly one year ago, we officially released our very first visual novel project. In celebration of its 1 year anniversary, we have decided to run a little sale and give away a few copies for free!

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Aug 20

Weekly Update #157: Simultaneity & Different Perspectives

August, alongside December, is always the busiest month of the year for me. Even though this time, we (sadly) aren’t releasing a game, there’s still been quite a lot of stuff to take care of, and that won’t really change until the end of the month, either. Nevertheless, I’ve still been able to get some …

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