Jul 13

Weekly Update #256: Beta-Testing & New Music

Okay, let’s get right into this week’s progress update, shall we? So, how far along has our extended GENBA no Kizuna demo come? Well, it’s actually undergoing testing and tweaking by Natsu right now!

(As you can tell by the screenshot above, Natsu still needs to adjust the positions of some of our character sprites w)

That’s right, Natsu is currently going through the demo, fixing the remaining issues now that the coding is done! I still have to test the whole thing myself afterwards too, so it’s definitely going to take a couple more days, but! The Patreon release is imminent! And in the end, it’s even going to feature a bit more content than I initially planned.

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Jul 06

Weekly Update #255: Extended Demo Progress Update

Okay, we’re getting very close now to finally completing our extended GENBA no Kizuna demo!

Natsu has finished coding another scene, which only leaves one more! I’ve already fixed up the script for it and the necessary assets are almost done as well! Just need to revise the remaining DPA entries and create a couple more menu buttons, so who knows? Maybe next week, we can finally announce the demo release for patrons!

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Jun 29

Weekly Update #254: Extended Demo Content

Okay, so first of all, in case you haven’t noticed, Steam’s annual summer sale has begun! If you’ve been waiting for a chance to play our murder mystery SHINRAI, or for a friend to finally give it a try, now’s your chance to strike, as the game is currently 50% off! You can learn more about the details in our summer sale posting.

I’d also like to use the opportunity to thank everyone who decided to buy the game and give it a try, as well as to those retweeting and recommending it to their followers and friends! Spreading the word like this really helps us a lot, so it’s greatly appreciated!

Also, on the topic of summer, you might have already seen her on Twitter, but our beachwear Nobara has been finished and added to our gallery! As always, patrons can download a hi-res version over here.

Now, with all that out of the way, let’s talk a little about our newest project, GENBA no Kizuna!

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Jun 25

Summer Sale 2019

Summer has begun and you know what that means! It’s time to check those digital distribution platforms and grab all those deliciously discounted games! Like our murder mystery visual novel, for example! That’s right, once again, we’re taking part in Steam‘s annual Summer Sale!

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Jun 22

Weekly Update #253: Progress Update & Extended Demo Release Plans!

Alright, let’s jump right into this week’s progress update! First of all, Amber‘s sprite variations have now been colored by Natsu as well! I might make a public Patreon post with a sprite sheet, similar to how I did it for some of the other characters, but for now, I wanted to share at least one little preview of her.

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Jun 15

Weekly Update #252: Sprite Previews & New Art Poll

Time for another progress update! And we’ve actually made quite a bit of progress over the course of this week!

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Jun 08

Weekly Update #251: Timeline, Sprite & Gallery Updates

Alrighty, we’re now one week into Jurassic June and I’m more fired up than usual to make some progress! So what have I been working on over the last seven days? For the most part, I’ve started to focus on sprite art again! All of Ryuunosuke‘s sprite variations are now officially done and if you’re a patron, you can get a look at one of them here.

I had actually posted this one before, but made some changes to it, so it’s actually more of an update of a previous preview. But it’s the final update, so I can move on to the next character: Shiku! Although I still need to touch up Amber‘s sprites a tiny bit, Shiku is the only one left now with no variations at all. Therefore, I’ll be mainly focusing on her next.

The end of all this asset work is finally drawing near…!

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Jun 01

Weekly Update #250: GUI Updates, Rai(kyou)ko & Jurassic June

As you can see above, we’re preparing everything for the arrival of the Raptor Pack in GENBA no Kizuna! Our four murder suspects will soon be added to the game, which means that we need to add a bunch of new stuff like their profiles, too!

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May 25

Weekly Update #249: Quick Progress Update

So today, we’re once again having just a really quick update, since I’m not having too much time on my hands right now. Which is fine I guess, as there isn’t all that much of interest to report, anyway.

As mentioned in last week’s blog post, I’m currently not able to work that much on GENBA, which is why I have decided to take care of some of the smaller things, mostly related to the GUI. Earlier, I finished creating all the name tags for the textboxes, for example:

I’m going to keep tackling similar stuff over the course of next week too, before I will finally get back to sprite work.

In other news, patrons can now get a couple of WIP-glimpses at how this month’s artwork (drawn by Natsu) is coming along. You can check them out here and here. This time, it’s Danganronpa-themed and I really like how it’s turning out myself!

Anyway, that’s really all I can share at the moment. Next Saturday, however, will be the start of Jurassic June, for which we have some bigger plans, so please look forward to that! But until then, please enjoy the rest of your weekend and, as always, take care! :3

May 18

Weekly Update #248: Ryuunosuke Sprite Progress

As mentioned in last week’s blog post, I’ve focused on Ryuunosuke‘s sprite variations, now that Amber and Terano are done.

Ryuunosuke‘s sprites are kinda special in that they can be considered somewhat “spoilery”. It’s difficult to explain, but I think it’d be better for players to see his sprites while playing the actual game, which is why I won’t really be able to share a lot of preview images of him. Nevertheless, I have uploaded one new sprite variation for patrons at least, which can be viewed here.

With this, Ryuunosuke‘s sprites are almost done as well. They just need some little fixes, so that only leaves Shiku now.

It will probably be about two weeks before I’ll tackle hers, though. Until they first days of June, I probably won’t be able to focus too much on work-intensive stuff like sprite art, so I’ll shift my focus to a few smaller things instead: proofreading, menu stuff, DPA entries… stuff like that. Then, during the first week of June, I’ll take care of Shiku and finish up all the sprites overall.

Anyway, I guess that’s already it. There sadly isn’t much else to report, as I’ve been mostly focused on Ryuu during this past week.
So this will have to end as another really short update!

Now, as always, please enjoy the rest of your weekend and, until next Saturday, take care! :3

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