Sep 18

Weekly Update #370: Keiichi’s Chapter 2 Route Progress

First off, I’d like to once again highlight the fact that the demo for GENBA no Kizuna has recently been updated and that patrons can now check out the entire first chapter of the game, which is available for beta-testing to all tiers! We have already received some very helpful feedback, so if you’d like to join in on the hunt for typos and bugs, or simply offer suggestions to improve the experience, you can find the chapter 1 demo right here (and if you’re curious about the changes to our public demo, be sure to check out this post)!

There is, of course, also the fact that SHINRAI is going to come to consoles real soon, so if you want to learn more about that, we’ve delved into a little more detail in last week’s update!

Now, with that out of the way, let’s check in on GENBA‘s current progress:

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Sep 11

Weekly Update #369: SHINRAI Console Port

Before we get into today’s topic, here’s a quick reminder that the demo for GENBA no Kizuna has been updated recently, providing an experience much closer to the final product! If you haven’t checked it out already and you’d like to get a taste of what’s going to await you in our next murder mystery, you can download it right here or, alternatively, over on itch.io!

Patrons can also check out a demo of the entire first chapter now, containing almost twice as much content as the aforementioned public demo! It’s available to all tiers, so if you’re curious or would like to help us hunt for typos and bugs, and further improve the experience through suggestions and feedback, you can find the whole thing here!

Now, with that out of the way, it’s finally time to delve into more detail regarding the final announcement we’ve made in this year’s anniversary post: SHINRAI‘s console port!

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Sep 04

Weekly Update #368: Public Demo Update

It took a little bit of extra work, but the public demo for GENBA no Kizuna has finally beend updated!
You can download it either over on itch.io or through MediaFire. The game’s page here on our website has been updated as well.

With this, the demo is now much closer to what the finished product will be like.

From here on out, nothing else will change outside of the occasional dialogue line, if the later chapters require it, or if we should stumble across any further typos or inconsistencies that have managed to elude us. No further adjustments to the gameplay, assets, story and overall presentation will be undertaken, however. We want to release this game next year, after all!

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Aug 28

Weekly Update #367: Chapter I Demo Release (Patreon Only)

We are currently celebrating SHINRAI‘s 5th anniversary and shared a couple of announcements the other day, so if you haven’t seen them yet, you can find the anniversary posting here and learn about what’s coming up within the next few weeks and how we plan to tackle the rest of the year regarding GENBA‘s development!

As mentioned there, and as you can clearly tell from the title of this post, the entire first chapter of GENBA is now fully playable and so we have decided to release it to patrons, so that they can help us beta-test the whole thing and hopefully provide us with some initial feedback and suggestions to further improve the experience. This demo will not be made available publicly, not even later down the line. The content of our public demo, which you can find over on itch.io and which will receive a little update next Saturday, is as much as I am willing to share before the full release of the game.

For this reason (and to make up for the recent lack in Patreon content), the chapter I demo is available to all tiers, in order to give us a shot at a few more impressions.

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Aug 26

Anniversary Sale 2021

It’s SHINRAI‘s 5th anniversary, so once again, we’re celebrating by running a little sale.
If you’ve been itching to try out our little murder mystery visual novel, now’s a good time to strike!

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Aug 26

SHINRAI – 5th Anniversary Update

Today, it’s been exactly five years since SHINRAI – Broken Beyond Despair was released. Crazy to think it’s already been that long! Not only that, this year also marks the 10th anniversary of SHINRAI‘s initial conception, as I wrote the original short novel all the way back in September and October of 2011. Of course, it was only years later that we decided to make a visual novel out of it, but still…

A lot of time has passed since its creation and release, so today, we’re going take a look at the progress on our current project and celebrate this year’s anniversary with a couple of announcements we’ve been eagerly awaiting to share!

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Aug 21

Weekly Update #366: Final Preparations

We’re less than a week away now from SHINRAI‘s 5th anniversary, so we’re currently entering overdrive mode to get everything ready in time. As such, I’ve spent most of the day beta-testing GENBA, trying to catch whatever little typos and mistakes might still be hiding within it. Thankfully, I’ve barely stumbled across anything thus far, but I also still have quite a bit of content left to go through.

As a matter of fact, Natsu is currently still busy coding the last few scenes, so I won’t even be able to check those until she’s done.
That’s why I’m mostly focusing on the content of the already released extended demo. While the entire first chapter will be available to patrons only, we’re still going to finally update our public demo, which underwent quite a few tweaks since its original release.

Of course, I will talk about all of this in detail on the 26th, so for today, we’re going to keep this post a bit shorter again!

There isn’t too much else I can get into, anyway. I have continued work on the second chapter and our little side venture as well, but the former is a bit too spoilery to talk about and the latter will be publicly unveiled very soon, so yeah…!

My part on the artwork that will go along with that announcement has been finished, too, so if you’re a patron, you can already check out a preview of it right here!

That about wraps things up for today. Again, I will make an anniversary post on the 26th, so please look forward to more info then!
But for now, I’m gonna get back to work, so please enjoy the rest of your weekend and, until Thursday, take care! :3

Aug 14

Weekly Update #365: Another Quick Progress Update

With SHINRAI‘s 5th anniversary drawing closer, I’ve started work on a special little illustration this week. If you’re a member of our Discord Server, you can already catch a first glimpse of it in the “shinrai_bbd” channel! I’ve made some pretty good progress on it, so a proper Patreon preview will follow shortly!

This illustration is gonna go along with the “public announcement” I’d like to make, which I’ve been teasing for a while now. Work on the little side venture has continued as well and although there’s one last hurdle to overcome, we’ve almost made it to the finish line! We’re really just in a “wait for final approval” phase now.

As for GENBA, Natsu‘s finished coloring the new sprite variations for Rei, so I whipped up another zip package for her, containing everything to code the next scene. Now I just gotta wait for her to finish up the “dead body” CG, and I can send her the remaining two scenes as well.

By next weekend, everything should finally be done, so that we can spend the days leading up to the actual anniversary with beta-testing and release the entire first chapter in it’s fully playable state to patrons!

Anyway, that’s all for the moment, so while I’m gonna get back to work now, I hope that you’ll enjoy the rest of your weekend!
Until next Saturday, take care :3

Aug 07

Weekly Update #364: Quick Progress Update

As mentioned in last week’s blog post, I’ve spent the first couple days of August doing some play-testing. Not for GENBA, though.
I’ve been going through SHINRAI yet again for a very particular reason. It’s still a bit too soon to elaborate on it, so I’m really sorry for all the secretiveness, but this little side project is almost done now. I really only need to take care of one more asset-related task and then just have to wait and see as our partners take care of the rest. By the 26th, I’ll definitely be able to finally unveil things, though!

Until then, I’ll get back to GENBA. I worked on the sprites for our two witness characters some more, one of them only missing a couple more facial expressions now. I wish I could share some previews, but with these two, I’d really like players to meet them in the actual game, so even in this regard, I gotta continue to be secretive, haha.

Work on the script has continued as well and next up, I’ll tackle the remaining three DPA entries for the first chapter. Almost forgot about them… tomorrow, they should be done, though. And then, I guess I can finally get to the second chapter!

Not really much else I can say at the moment, so I guess we’ll leave it at this for today. Wanna get back to work now anyway, so please enjoy the rest of your weekend and, until next Saturday, take care! :3

Jul 31

Weekly Update #363: Plans For August

July’s almost over and another month about to begin, which means it’s time to set up a plan and some goals!
As always, there are some very specific things I’d like to get done, so without further ado, let’s take a closer look at them…

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