In case you’ve missed it, the summer sale is here! And of course, both GENBA no Kizuna and SHINRAI – Broken Beyond Despair are discounted during its event period! So if you’ve been interested in checking out either (or both) of our murder mysteries, or you know somebody who might like to, now’s a good chance to strike!
Jun 26
Summer Sale 2025
The end of June may be upon us, but of course, it brings with it a new beginning: namely that of the annual Summer Sale!
So if you’ve been mulling over how to spend your summer vacation or how to survive the hot days ahead, we’ve got you covered!
Both our visual novels SHINRAI – Broken Beyond Despair and GENBA no Kizuna are now on sale, offering two very distinct, yet equally chilling murder mystery experiences! Plus, the cast of GENBA is actually suffering from hot temperatures as well, so you’ll easily find characters to relate to there!
Jun 21
Weekly Update #567: Quick Progress & Plans Update
So, as you may have noticed, progress on SHINRAI Saku – Blooming Beyond Despair has been a bit slow recently. That’s because both Natsu and I have been very preoccupied with other things this month. In my case, I’ve spent most of my time on continuing my translation check for Aiko‘s route in Jun‘s recently released visual novel Neko No Sentouki. The summer sale is coming up and so we wanted to finally get the English version of Aiko‘s route fully done by then. As a matter of fact, I should be able to wrap things up today, as I’m currently right in the middle of the best ending epilogue!
There will still be some more double-checking left to do afterwards, but with the main chunk of the work done, I’ll obviously have more time for other things again.
As it so happens, Natsu will also wrap things up on her end this week and so, starting from July, we can both get back to working on Saku much more vigorously. The SHINRAI and GENBA anniversaries are coming up as well, after all, and I’d really like to have some neat stuff to show off by then, hopefully even including the launch of the store pages on itch and Steam.
That’s basically the current state and plan right now. Next month, we will definitely have more to report and showcase again, but until then, we ask for a little more patience (and hey, maybe just check out Neko in the meantime)!
Now, as always, please enjoy the rest of your weekend and, until next Saturday, take care :3
Jun 14
Weekly Update #566: DoKomi 2025 Mini Report
As you may have seen last time, I’ve been to DoKomi recently, the biggest anime convention we have here in Germany. And today, I thought I’ll talk a tiny bit more about it. Because, as I have mentioned in last week’s post, I’d really like to attend it myself as an exhibitor in the future, not just a mere visitor! And thanks to Jun, I already got a tiny glimpse at what that’s like, as she so graciously allowed me to spend all three days with her on the other side of her booth!
Jun 07
Weekly Update #565: DoKomi
Today, we’re gonna have a super quick post again, because, as you can see by the title, I’ve been attending DoKomi, “Germany’s biggest Anime and Japan expo” as they describe themselves. It’s the first time I’m going all three days, but I’m not really there in a professional capacity (though one day, I’d really like to have a booth of my own…).
I’ve been hanging out a lot at Jun‘s booth, though, so if you’re attending yourself and you’re interested in a discounted Steam code for her newly released visual novel Neko No Sentouki, maybe drop by tomorrow in Hall 3!
Anyway, as you can imagine, there is simply no time (or energy) for a proper update because of all this. Although I’m at least happy to announce the obvious, now that the Nintendo Switch 2 has released a couple of days ago: you can play SHINRAI – Broken Beyond Despair on it, too!
May 31
Weekly Update #564: Even More Sprite Progress
Since I’m very short on time today, we’re also gonna have a really short update today! My work on sprite variations for SHINRAI Saku has continued and patrons can now check out some of the results of that in the form of a new sprite preview for Raiko!
Her “curious head tilt” sprite, which I’ve talked about in last week’s blog post, has been finished. Next up, I gotta do her “thinking” variation and then we will have all the sprite variations we’ll need for the first three scenes of the game. At that point, I guess it will be time to shift gears again a little and… finally tackle those backgrounds!
My current plan is to just focus on the first three scenes and get those playable as soon as possible, so yeah…
Anyway, that’s really about it for today, so while I’m gonna get back to work now, I hope that you’ll enjoy a great remainder of your weekend and a Cretaceously cool start into Jurassic June!! Until next time, take care 🦖
May 24
Weekly Update #563: More Facial Expressions
Last week, I showcased some of Nobara‘s facial expressions for SHINRAI Saku – Blooming Beyond Despair. Today, it’s Raiko‘s turn!
May 10
Weekly Blog Post #561: Sprite Progress, Neko No Sentouki Translation Progress, Mystery Game Jam & Flowchart Tool
This past week, I’ve once again been focusing on the sprite art for SHINRAI Saku – Blooming Beyond Despair!
Currently, I’m working on the last full base sprite needed for the project and plan to finish it within the next few days, so that a Patreon preview can be published next week. Afterwards, we will need a couple more mugshots and silhouettes for characters that won’t play an active role in the story (similar to how we did it in GENBA no Kizuna) and, of course, some different facial expressions for our main cast, but the toughest, most time-consuming work in terms of the sprites will finally lie behind us!
It’ll be another major step forward, so I’m pretty excited to get there!
May 03
Weekly Update #560: Taiko Intro Card, Kamen Sprite Preview, Fanart & Neko No Sentouki Release
Another member of the cast for SHINRAI Saku – Blooming Beyond Despair has now been added to its “Characters” section!
And once again, it’s a familiar face! Say hello again to the son of everyone’s favorite loony medical examiner: Taiko Kikai!