Nov 28

Weekly Update #328: CG & BGM Progress

This past week, I’ve focused on drawing the “dead body” CG for GENBA no Kizuna, which is quite an undertaking to say the least.
I’ve made a lot of progress on it, but there’s still some work left to be done. It took me quite a while to figure out the exact perspective and angle. Thankfully, being married has its perks, so I got Kuna to take a bunch of reference pictures of me while I was lying on the floor, pretending to be dead, haha. That definitely helped tremendously.

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Nov 21

Weekly Update #327: BGs, CGs, Sprites & WWH

After a bit more BG work, I have finally finished a variation for the 1st Floor Main Hall and one for the 2nd Floor Main Hall.
That now only leaves one more variation of the 1st floor and all the necessary BGs for the first three chapters of GENBA are done!
Hopefully, I can get to that soon, but first of all, I’ve decided to tackle the “dead body” CG instead, as it is kinda tied to that BG.

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Nov 14

Weekly Update #326: GENBA Background Progress

Alright, after a bit more work, I have finally finished the background for the second floor of the main hall and, along with it, adjusted the other two main hall BGs. If you want to learn more about my struggles with these, be sure to check out last week’s blog post where I talk a little about visual consistency. I’ve also made a post on my private Twitter, showcasing the differences between the old and the new version of the first floor main hall. As for the second floor, here’s another preview for that one as well:

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Nov 07

Weekly Update #325: Visual Consistency

With Halloween behind us, I’ve gotten back to background art for GENBA no Kizuna and, as you can see above, made quite a bit of progress with the newest BG, depicting the main hall of the Kaseki residence from the second floor!

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Oct 31

Weekly Update #324: Happy Halloween!

As voted by our patrons, this year, SHINRAI‘s purple little witch is here to celebrate the spookiest day of the year with you!
If you are a patron, you can download a bigger version of the image here, along with just Kamen herself, no text, BG or anything!
The image has also been added to our gallery where you can find all the other spooky artworks from past Halloweens, as well.

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Oct 29

Halloween Sale 2020

Once again, the spooky season is upon us and along with it, the annual Halloween Sale! So here is another great opportunity to experience our little murder mystery visual novel the way it was meant to be: on the very day its story takes place!

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Oct 24

Weekly Update #323: Main Hall BG Update

In order to fully complete the first chapter of GENBA no Kizuna, not only do we need to work on the remaining scenes which were not included in our extended demo, we also need to adjust the content what was included in it. And one example of this is the main hall.

Above, you can see the now final version of it, but for comparison’s sake, I’ll also show you the old one:

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Oct 17

Weekly Update #322: Chapter I Progress

So, today, I will finally talk in detail about what’s currently left to do in order to fully complete the first chapter of GENBA no Kizuna.
And I guess the best way to start is to take a look at what’s already been completed!

As you may very well know, we’ve released a demo last year, containing the prologue and the majority of the first chapter, which introduces all the main players in this story: our investigation team and our circle of suspects. I’d say what you experience in the demo makes up about 70% of the first chapter.

Naturally, this means that its last 30% are not included and are thus what we’re currently working on.
This percentage number pertains to the script, however. In terms of the assets, it’s a bit harder to pin down an estimate…

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Oct 10

Weekly Update #321: Background Progress

Originally, I wanted to share the to-do list for the rest of GENBA no Kizuna‘s first chapter today and talk in detail about what exactly is still missing asset-wise to complete it. Since I’m once again kinda short on time, however, I’ll have to leave you with a short progress update instead, so apologies for that!

Over this past week, I’ve worked on a few different things: more script revisions, Amber‘s sprites, and the next background which will depict the second floor of the Kaseki residence’s main hall. Basically, what you can see on the upper half of this BG:

I’ve made quite a bit of progress on it and will share a preview on Patreon tomorrow, so if you support us there, keep an eye out!

Speaking of Patreon, the art poll for this month has concluded, so I’ll also begin working on the Halloween artwork soon.
But for now, I’m really into this BG art and want to focus some more on that first!

That about wraps it up for this week’s progress report. Next week, I will definitely get into the general to-do list, but until then, please enjoy the rest of your weekend and, as always, take care :3

Oct 03

Weekly Update #320: Sprite Progress

Alright, so over the past seven days, I’ve been spending most of my gamedev time on asset work, specifically new sprite variations for Amber. The remainder of the first chapter will mostly focus on her and Keiichi, so while the other characters are still good until chapter 2, these two are in need of a few more expressions and poses. And since Keiichi already displayed a wide array of emotions throughout the story thus far, it’s really Amber that requires the most attention.

If you’re a patron, you can already check out previews for two of her new sprite variations here!

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