Jan 23

Weekly Update #336: Quick Progress Update

As the title already gives away, today, we’re just going to have a very quick update. If you’d like to read a bit more about what’s currently going on, however, you can always check out last week’s blog post detailing how we plan to tackle 2021.

Now, with that said, what’s new?

At the moment, I’m mostly still focusing on the “dead body” CG, which takes quite a while to get done, even though that was kinda expected. There’s a lot of intricate detail going on here and a lot of thought going into it. I will probably talk more about the process and the challenges once it’s done, but this is defintely the most complicated asset I’ve worked on thus far.

It’s finally getting closer to being done, though. Just a couple more days, I think. I might actually post a preview (at long last) on Patreon soon, maybe even tomorrow.

Outside of that, I’ve been busy with script work as well, revising the investigation of Ryuunosuke‘s room and taking care of the last couple dialogue scenarios for when you talk to Amber.

This (rather big) scene should hopefully be done by next week, along with the CG. I’d definitely like to start into February with new tasks, rather than carry over old ones.

That basically sums it up for this week. I’ll get back to work now, so please enjoy the rest of your weekend and, until next Saturday, take care! :3

Jan 16

Weekly Update #335: Plans For 2021

In last week’s blog post, I focused on our plans for the first month of 2021. Today, I’d finally like to take a look at the year in general.

During the last few weeks, I’ve been thinking quite a bit about how exactly to tackle the new year, what goals to set for myself and how to go about achieving them. And I came to the conclusion that, this year, I want to try a slightly different approach.

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Jan 09

Weekly Update #334: Plans For January

Since we’re already one week into the new year, today, I’d like to focus solely on my plans for the rest of this first month, before I’ll get into how exactly we’re planning to tackle 2021 in general in next week’s blog post.

During this first week, I’ve been working on a number of different things. There’s a new CG for GENBA no Kizuna in the works, which I’d like to finish by the end of the month, along with the “dead body CG”, which I’ve already started working on at the end of last year.

At the same time, I’ll continue revising the last few scenes of the first chapter and finally get them done. Two scenes have already been completed and patrons can actually check out the script document over here. To gather a bit more feedback, I’ve decided to make them available to all patrons, rather than just the 7$-tier.

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Jan 02

Weekly Update #333: Happy New Year!

A new year is upon us and I’m planning to make it a really productive one! Which is why today’s blog post is going to fall on the short side again, as I’ve ended up working on a new CG for GENBA no Kizuna for most of the day, leaving me with not much time to type something up. I just had so much fun drawing that I couldn’t really bring myself to stop, haha.

As a result, we’ll be doing our annual “plans and goals for the new year” post next Saturday. In the meantime, if you haven’t done so already, you can check out last week’s rather lengthy post with our 2020 retrospect. Patrons can also check out an additional post in which I elaborate a little further on some of the topics brought up in the retrospect and share some more personal insights into what’s been going on recently. Mainly in regards to my writing struggles and how I’ve been trying to overcome them.

Speaking of Patreon, there are also two more new posts! The first one let’s you listen to the full investigation theme for our crazy doctor, Shinketsu. As always, our composer Solo Acapello did a phenomenal job!

The other post is a preview of our New Year’s artwork. It was kind of a last minute effort, so we weren’t able to fully finish it for the 1st, but I’ll be posting it publicly with next week’s blog post, so please keep an eye out for that!

Anyway, since I’d like to get back to work (I haven’t felt this motivated about drawing in a while), I’m gonna have to wrap things up here, but not before wishing all of you a great, healthy, happy, positively exciting and also very productive start into 2021!

Let’s make sure to make the best out of it so we won’t have any regrets!

Now, as always, please enjoy the rest of your weekend and, until next Saturday, take care :3

Dec 26

Weekly Update #332: 2020 Retrospect

With the year slowly coming to a close, today, I’d like to take the time to look back on it, on what we originally set out to do, how things actually unfolded and what we have ultimately accomplished. 2020 was a ride full of unexpected surprises. From a global pandemic to many personal difficulties and challenges, a lot of unforeseen developments affected our work and progress. Both in negative and positive ways. So let’s delve right into it and take a look at these past twelve months!

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Dec 24

Merry Christmas!

While Natsu and I would like to wish all of you a very merry Christmas and happy holidays, Shiku‘s here to also wish you a merry Rexmas! Hopefully, you’ll find lots of dinosaurs under the tree this year. I know that’s what I’m hoping for!

The artwork has been added to our gallery and, as usual, patrons get access to a higher resolution version right here. The zip package also contains a “sprite” version of Shiku, meaning no background or text, just the full character, so you can plaster her over any background of your choosing (since mine are always very… simple “orz).

Now please enjoy a chill and festive time, take good care of yourself and, most of all, stay safe! 2020 was quite a ride, but it’s almost behind us, so let’s make sure we can start off 2021 in good spirits and good health!

Dec 22

Winter Sale 2020

The year is slowly coming to a close, which means it’s time for the annual Winter Sale again! If you’d like to end 2020 in the only appropriate way, with lots of blood, death and despair, grab our murder mystery SHINRAI now and spend your holidays entangled in an elaborate murder plot!

The sale lasts until January 5, 10:05 AM PST and, as usual, you can shave off an additional 10% by getting the soundtrack bundle, which now features even more tracks compared to last year!

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Dec 19

Weekly Update #331: Another Quick Progress Update

Once again, I’ve been pretty busy and have therefore run out of time, so we gotta keep this post short, unfortunately.

So, what’s been going on this past week? Well, I’ve been working on a variety of things, actually. Most of them, I can’t get into much detail about, due to their spoilery nature, but I’ve made some very good progress on Withering Without Hope. Earlier this week, I’ve finally managed to come up with a solution for one of the last big question marks regarding the game’s mystery setup.

It’s been something I’ve been racking my head over for a very, very long time, so it’s a heavy weight off my shoulders to have finally found a solution and make this work. My brain hasn’t been exploding with ideas like this in quite some time, so it was a very nice feeling too, which got me quite motivated, haha.

It’s not the only thing I had a spontaneous overflow of ideas for, though. I’m currently working on a little SHINRAI-related side project which I can’t wait to talk more about, since that also got me quite excited!

One other thing I’ve taken care of is this year’s Christmas artwork. I’ve finished my part on it, which means that patrons can check out a preview of it right here. Now the rest is up to Natsu!

Of course, work on GENBA no Kizuna continued as well, mostly regarding the script. I’m planning to finally post some of it on Patreon soon and make it available for lower tiers as well, in order to hopefully gain more feedback. So, if you are a patron, be sure to be on the lookout for that!

Anyway, I’m officially on holiday from my day job until early January, so I’m finally gonna have a bit more time for VN development again. I’ve been looking forward to this for a very long time now and hope to get a few more things done before the end of the year, so next Saturday, I might be able to write up a bit more again! Until then, please enjoy the rest of your weekend and take care :3

Dec 12

Weekly Update #330: New BGM

Well, since I’ve been busy all day and kinda ran out of time, I guess I’ll have to leave you with another very short update, sorry!

So, let’s sum things up real quick:

This week, I’ve spent the majority of my time working on the script for GENBA no Kizuna again, finishing up scenes 08 to 10 and doing a read-through with both Kuna and Natsu, to get their impressions and feedback. I’m going to distance myself from these scenes for a couple of days before I go through them one more time and finally send them in for proofreading. I’ll likely publish them on Patreon as well, in case any of our patrons would like to help out, too!

Outside of that, I’ve continued working on the body CG and prepared for the other missing CG for chapter I. I’m also working on a little side thing right now, which hopefully, I’ll be able to share more on very soon!

The biggest piece of news for this week is that our composer Solo has finished another track for GENBA! This time, it’s Rei‘s investigation theme and patrons can already check out the full-length track right here!

That about wraps it up for today, so please enjoy the rest of your weekend and, until next Saturday, take care! :3

Dec 05

Weekly Update #329: Quick Progress Update

Today, we’re going to do a very quick update, although there is a bit more for patrons to read, as I’ve published an new special blog post. Continuing from last week, it talks about the setup for Withering Without Hope and Broken Beyond Despair‘s effects on it.

As for GENBA no Kizuna, I have continued working on the body CG. Slowly but surely, it’s taking shape, despite my perfectionism posing kind of a hindrance this week. I’ve struggled a lot with getting things “right”, which applies to the script as well, which I’ve worked on, too. This might be its own topic one day, but I really do have an obsession with getting things as perfect as possible, which is kind of a ridiculous idea… and thankfully, I’ve managed to get off that a little, resulting in more, actually satisfying progress during the last two days.

Unfortunately, I can’t preview the script nor the spoilery CG and obviously can’t talk in detail about them either, but hopefully, I’ll have something else to show/talk about soon.

Until then, please enjoy the rest of your weekend and, until next Saturday, take care! :3

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