Nov 26

Weekly Update #433: More Script Progress

Script work has continued on GENBA no Kizuna‘s fourth chapter and, while it takes me once again longer than anticipated to finish the current part, I’m at least satisfied with how it’s shaping up and had quite a bit of fun writing these last couple of days. I really wish I could share some previous, but of course, being so deep into the story also means being very deep into spoiler territory…

Something I will be able to show a preview of very soon, however, is this year’s Christmas illustration which I have also started work on, this time drawing a comfy Christmas Ryuu!

There also have been some things going on behind the scenes, which I will elaborate on in our New Year’s posting, but for now, I’m just gonna say that I may or may not have taken a look at GENBA‘s Steam store page and made some preparations for launching it.
There’s still a lot of work involved in that, from all the store assets to a proper trailer, but given that we’re pretty far into the penultimate chapter now and therefore plan to release the game next year… it might be about time to get into the whole marketing side of things.

Finishing the actual game still takes priority, of course, so this will be a bit of a slow process, especially since it’s not like our team’s grown in members, meaning I gotta take care of all this stuff mostly by myself, too.

But yeah, it’s exciting to actually have gotten to the point where we seriously gotta think about this stuff.

Anyway, that’s about all I can say until our first blog post in 2023, so for now, please enjoy the rest of your weekend and, until next Saturday, take care :3

Nov 19

Weekly Update 432: GENBA Progress & SHINRAI Aftermath

Last Saturday, I talked about GENBA no Kizuna‘s current script length and, ever since then, have added even more to it as I continued writing chapter four. I’m still finishing up Himatsu‘s interrogation route which is a bit more difficult compared to her previous ones. This time around, you interrogate each suspect individually, posing some general questions to all of them, as well as a few more specific ones depending on the character. You can, for instance, ask everyone about their morning movements, while you may ask Terano for some more details regarding his pet vulture Alexis, or Amber about the injury on her hand.

Read the rest of this entry »

Nov 12

Weekly Update #431: Script & BG Progress

Once again, most of my week has been dedicated to the script for GENBA no Kizuna‘s fourth chapter and, at this point, I can definitely say that it’s going to be the longest one. As of right now, it’s sitting at ~53,000 words which is almost the same length as the second chapter (~58,000 words) and basically as long as a third of SHINRAI‘s entire script (~150,000 words).

Read the rest of this entry »

Nov 05

Weekly Update #430: Plans For November

Welp, Halloween has sadly passed and we’re now slowly moving towards the end of the year. Strange to think it’s not even two months left until the new one. There is definitely a lot we’d like to accomplish during this final stretch of 2022, however!

Read the rest of this entry »

Oct 31

Happy Halloween!

This time around, I decided to finally go for an idea I’ve been wanting to draw for literal years now. Taiko didn’t wear a Halloween costume in the actual game, so I thought it’d be fun to think about what he would have dressed up as if he had decided to go in a costume after all, so here he his… the legendary phantom thief Taiko Kid!

As always, the image has been added to our gallery and if you’re a patron, you can also download a hi-res version, as well as a version of only Taiko, without any background or text, right over here!

Now, the only other thing left to say is: Happy Halloween, everyone! We hope you’re gonna have a spookily fun time today! ~°w°~

Oct 29

Weekly Update #429: Console Anniversary

That’s right! Today, exactly one year ago, the console version of SHINRAI – Broken Beyond Despair was finally released!

As always, it’s pretty hard to wrap my mind around the fact that it’s already been that long. [Insert usual rant about how time flies.]
It’s still a pretty awesome achievement to me, however, and something I am very proud of! Even one year later, I just can’t help but grin in satisfaction whenever I see our little VN in my console libraries, its entry in the trophy/achievement lists or its icons popping up in any of the console online stores!

Read the rest of this entry »

Oct 25

Halloween Sale 2022

This year, Steam has switched things up a little bit, which is why there is no “traditional” Halloween sale, but instead the so called Scream Fest. Not only has the event itself changed, however, even the participation method has and, as such, we unfortunately aren’t officially part of it, as we were not included by Valve. Therefore, we have opted to simply run our own little custom Halloween Sale for the same duration as the Scream Fest. In other words, this time around, our little murder mystery SHINRAI – Broken Beyond Despair will be on sale for a whole week instead of the usual four days!

Read the rest of this entry »

Oct 22

Weekly Update #428: More Writing Progress & Halloween Preparations

Once again, most of my week has been dedicated to writing, this time focusing on Shinketsu‘s second chapter four route.

Since the body has been thoroughly examined by now and there isn’t really anything more he can do in regards to it (at least not at the scene), he decides to contribute to the investigation in a rather different manner. I don’t want to spoil it just yet, but, as mentioned in last week’s blog post, it involves a new interactive gameplay mechanic and, despite his route being rather short overall, there is still a lot to write for all the potential things the player might decide to do here. As such, it’s still not entirely finished yet, but I hope to get there within the next few days and then move on to Himatsu.

Since we’re getting closer to Halloween, though, work on the Halloween illustration has also climbed up the ladder of priorities a little and I have spent most of today working on that and will get back to it right after posting this.

There isn’t really much else to report. I’ve been very busy with some private life matters, which also contributed to progress being a little slower again, as well as dealing with some other things relating to Halloween, such as setting up the annual sale (which, for some reason, Steam decided to hold in a very different manner this year, causing quite a bit of a problem for us) “orz

On that note, the PS4/PS5 versions of SHINRAI are currently on sale, so you can grab them for 50% off over on the PSN store!

Anyway, as always, please enjoy the rest of your weekend and, until next Saturday, have a spooky time and take care :3

Oct 15

Weekly Update #427: Writing Progress

This week, I’ve made some pretty good progress on the script for GENBA no Kizuna‘s forth chapter! Both Keiichi‘s and Rei‘s next investigation routes are fully written now! Although they are still in need of some more polish, you can at least read through both of them from beginning to end now. Together, they add another ~8,000 words worth of content to the game!

Read the rest of this entry »

Oct 08

Weekly Update #426: 3rd Social Phase Progress

As the title suggests, I’m currently working on the script for the third social phase of GENBA no Kizuna, which takes place in its penultimate chapter and, quite honestly, poses the most difficult part to write in the entire game thus far.

Outside of the usual difficulties, such as finding the right flow and structure for the conversations Keiichi is having with his teammates, there is also a lot of research involved in regards to a particular subject affecting one of our investigators. I obviously don’t want to go into much detail here, due to spoilers, but it’s a delicate issue and I want to do its portrayal justice.

Therefore, progress is a bit slow and it will probably take me a lot of revision passes to get satisfied with this.

This entire social phase is actually going to be the most crucial one, as Keiichi, for the first time, really needs to act like a leader and help the others overcome some of their difficulties in order to move the investigation forward.

To me, this is one of the key moments in the game and one of the aspects that really emphasizes the “kizuna” in its title, so I really want to get this right. Maybe that’s way my perfectionism is operating at maximum capacity again, haha.

In any case, the current goal is to get a “serviceable” version of this done first. Then, as I continue to work on the rest of the script, I will go back to this part every once in a while to polish it up until I’m happy with it. Because, knowing myself, I’ll probably not get anything else done for a while if I obsess over getting it perfect right away, ahahah…

I have actually already begun writing the next set of investigation phases following this and will probably shift more of my focus towards them this coming week. Also gotta get the Halloween artwork done, though, which I think I’m gonna get back to now!

So, as I do that, I hope that you’ll enjoy the rest of your weekend and have a spooky time!
Until next Saturday, take care °w°v

Older posts «