Sep 15

Weekly Update #213: Sprite Variety

As mentioned in last week’s blog post, I’ve been focusing on sprite work for GENBA no Kizuna again. Patrons can actually get a little preview of two of Shinketsu‘s more elaborate new poses. He was certainly a lot of fun to work on since, out of all the characters so far, he has the greatest variety in expressions, only rivaled by Keiichi.

Because of that, finishing Shinketsu’s sprites was also quite a bit of work though. Due to the blood splatters, seams and tears all over his lab coat, getting continuity into their positioning across all of his poses was kind of a chore. But I guess I’m satisfied with how everything looks now, so I’ve been moving on to Rei again.

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Sep 08

Weekly Update #212: Textbox Changes

Over this past week, I’ve continued working on what I’ve talked about in last week’s blog post. Namely, making some adjustments to GENBA no Kizuna based on the feedback we have gotten so far. So let’s take a look at what exactly has changed!

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Sep 01

Weekly Update #211: Feedback Fix-Ups

Today’s blog post is going to be another short one as I am currently on a sort of semi-vacation, so there isn’t too much in terms of progress to report. Nevertheless, I have continued working on GENBA no Kizuna, so let’s talk a bit about the current state of things!

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Aug 26

SHINRAI Anniversary 2018

Today, exactly two years ago, we finally released our first visual novel project SHINRAI – Broken Beyond Despair after a 3-year-long development journey. It’s difficult to imagine that it’s already been that long and, at this point, I begin to wonder if I will ever truly get used to the fact that we have actually managed to pull this off. Sometimes, it still feels a bit surreal to see SHINRAI on Steam and itch.io along with all the comments, reviews and messages we have gotten. It’s an amazing feeling, however, and all the support and feedback we have gotten is most definitely something we will never take for granted!

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Aug 25

Weekly Update #210: GENBA itch.io Store Page

So, after last week’s slightly longer blog post about How To Plan A Crime (as a writer for a fictional work, of course!), I guess that today’s blog post is going to be a bit more on the shorter side and just a quick overview of what’s currently going on!

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Aug 20

Anniversary Sale 2018

On this day, two years ago, we officially released our first murder mystery visual novel!
And in celebration of its anniversary, we have decided to once again hold a little sale!

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Aug 18

Weekly Update #209: How To Plan A Crime

Over the course of this past week, I’ve continued working on the crime scene version of the Main Hall in GENBA no Kizuna‘s primary location: the Kaseki Residence. I’ve posted a “pre-crime” version of it some time ago, which you can check out here.

That was kind of the easy part. Creating a variant of this background after the crime has occurred, however, is quite a bit more difficult, since it requires special attention to detail. So let’s talk about that for a bit today!

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Aug 11

Weekly Update #208: Birthday Preparations

So, today will be a shorter update, since I’ve been busy with a variety of things over this past week, quite a few of them actually not having much to do with VN development. I did, however, still get some work on GENBA no Kizuna done, so let’s talk about that first!

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Aug 04

Weekly Update #207: Plans For August

With August just having started, I thought that for today’s blog post, we could take a look at our major tasks and goals for the month. Before we get into those, however, I’d like to talk about our goals from here on out in general, so let’s get right into it!

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Jul 28

Weekly Update #206: Rei Sprite Progress

In last week’s blog post, I gave you a look at the progress for Shinketsu‘s sprite variations. This week, we’re going to take a look at our forensics expert Rei Shirayuki, since she is actually the next character to be introduced in the game, right after our weird doc!

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