In last week’s blog post, I gave you a little look at the menu design for our next VN project: GENBA no Kizuna. And just as I mentioned there, I’ve been focusing on the GUI once again this past week, working hard on finishing it. While the overall design had already been set in stone, …
Tag Archive: SHINRAI
Sep 03
Weekly Update #159: GENBA no Kizuna’s User Interface
August was a rather busy month with many things to take care of. However, now that all of those are lying behind me, I can finally devote myself to GENBA again, which is precisely what I’ve been doing over the past few days. Since the creation of a demo is still our top priority, I …
Aug 26
Weekly Update #158: One Year Later
And here we are, one year later. On August 26, 2016, our very first visual novel project, the murder mystery SHINRAI – Broken Beyond Despair, was officially released on Steam and itch.io.
Aug 26
Anniversary Sale
Today, exactly one year ago, we officially released our very first visual novel project. In celebration of its 1 year anniversary, we have decided to run a little sale and give away a few copies for free!
Aug 20
Weekly Update #157: Simultaneity & Different Perspectives
August, alongside December, is always the busiest month of the year for me. Even though this time, we (sadly) aren’t releasing a game, there’s still been quite a lot of stuff to take care of, and that won’t really change until the end of the month, either. Nevertheless, I’ve still been able to get some …
Aug 14
Raiko’s Birthday & Blog Anniversary
As mentioned in our last Weekly Update, I wanted to type another blog post today, as it is kind of a special date for two very different reasons. One of which is revealed through the picture above: the 14th of August is actually the birthday of SHINRAI’s grumpy little protagonist, Raiko Shinpuku!
Aug 12
Weekly Update #156: Character “Routes”
Today’s posting is going to be a little shorter. Over this past week, I did some more writing for GENBA no Kizuna, finally finishing the introduction scene for the second Investigation Phase and sending it over to Natsu, so that she could give me her impressions on it. I was able to hear her thoughts …
Aug 05
Weekly Update #155: Attention To Detail
In last week’s blog post, I talked a little about the recent research I’ve been doing for GENBA no Kizuna and the issue of trying to find the balance between “fun” and “realism” in a game. Because often times, sticking to realism can make a game (or a story in general) boring, while straying too …
Jul 09
Weekly Update #151: GENBA no Kizuna’s Structure
Originally, I wanted to do a little GENBA no Kizuna summary for today, compiling all the information we have unveiled over the past month into one informative post. Due to the recent summer sale, we have gotten quite a few new players after all. And they might be curious to learn more about our next …
Jul 02
Weekly Update #150: GENBA no Kizuna’s Setting
So, Jurassic June has unfortunately come to a close. As a final conclusion to this month that not only celebrates the Jurassic Park franchise, but dinosaurs in general, I’d like to elaborate a bit more on what I have talked about in last week’s blog post: the reasons as to why we chose Jurassic June …