Tag Archive: SHINRAI

Sep 09

Weekly Update #160: GENBA no Kizuna’s Textbox Design

In last week’s blog post, I gave you a little look at the menu design for our next VN project: GENBA no Kizuna. And just as I mentioned there, I’ve been focusing on the GUI once again this past week, working hard on finishing it. While the overall design had already been set in stone, …

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Sep 03

Weekly Update #159: GENBA no Kizuna’s User Interface

August was a rather busy month with many things to take care of. However, now that all of those are lying behind me, I can finally devote myself to GENBA again, which is precisely what I’ve been doing over the past few days. Since the creation of a demo is still our top priority, I …

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Aug 26

Weekly Update #158: One Year Later

And here we are, one year later. On August 26, 2016, our very first visual novel project, the murder mystery SHINRAI – Broken Beyond Despair, was officially released on Steam and itch.io.

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Aug 26

Anniversary Sale

Today, exactly one year ago, we officially released our very first visual novel project. In celebration of its 1 year anniversary, we have decided to run a little sale and give away a few copies for free!

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Aug 20

Weekly Update #157: Simultaneity & Different Perspectives

August, alongside December, is always the busiest month of the year for me. Even though this time, we (sadly) aren’t releasing a game, there’s still been quite a lot of stuff to take care of, and that won’t really change until the end of the month, either. Nevertheless, I’ve still been able to get some …

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Aug 14

Raiko’s Birthday & Blog Anniversary

As mentioned in our last Weekly Update, I wanted to type another blog post today, as it is kind of a special date for two very different reasons. One of which is revealed through the picture above: the 14th of August is actually the birthday of SHINRAI’s grumpy little protagonist, Raiko Shinpuku!

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Aug 12

Weekly Update #156: Character “Routes”

Today’s posting is going to be a little shorter. Over this past week, I did some more writing for GENBA no Kizuna, finally finishing the introduction scene for the second Investigation Phase and sending it over to Natsu, so that she could give me her impressions on it. I was able to hear her thoughts …

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Aug 05

Weekly Update #155: Attention To Detail

In last week’s blog post, I talked a little about the recent research I’ve been doing for GENBA no Kizuna and the issue of trying to find the balance between “fun” and “realism” in a game. Because often times, sticking to realism can make a game (or a story in general) boring, while straying too …

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Jul 09

Weekly Update #151: GENBA no Kizuna’s Structure

Originally, I wanted to do a little GENBA no Kizuna summary for today, compiling all the information we have unveiled over the past month into one informative post. Due to the recent summer sale, we have gotten quite a few new players after all. And they might be curious to learn more about our next …

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Jul 02

Weekly Update #150: GENBA no Kizuna’s Setting

So, Jurassic June has unfortunately come to a close. As a final conclusion to this month that not only celebrates the Jurassic Park franchise, but dinosaurs in general, I’d like to elaborate a bit more on what I have talked about in last week’s blog post: the reasons as to why we chose Jurassic June …

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