So, today, I will finally talk in detail about what’s currently left to do in order to fully complete the first chapter of GENBA no Kizuna. And I guess the best way to start is to take a look at what’s already been completed! As you may very well know, we’ve released a demo last …
Tag Archive: GENBA
Oct 10
Weekly Update #321: Background Progress
Originally, I wanted to share the to-do list for the rest of GENBA no Kizuna‘s first chapter today and talk in detail about what exactly is still missing asset-wise to complete it. Since I’m once again kinda short on time, however, I’ll have to leave you with a short progress update instead, so apologies for …
Oct 03
Weekly Update #320: Sprite Progress
Alright, so over the past seven days, I’ve been spending most of my gamedev time on asset work, specifically new sprite variations for Amber. The remainder of the first chapter will mostly focus on her and Keiichi, so while the other characters are still good until chapter 2, these two are in need of a …
Sep 26
Weekly Update #319: Quick Progress Update
Alright, since I’m kinda short on time, this will be just a very quick update. I’m still working on the last few scenes for GENBA‘s first chapter, both script-wise and asset-wise. Although I originally wanted to just focus on the script and start on the assets in October, doing just writing all day long got …
Sep 19
Weekly Update #318: GENBA Writing Progress & SHINRAI Timeline
This past week, I’ve been mainly focusing on the writing for scene 11, the first real investigation segment in GENBA no Kizuna. Here Keiichi examines Ryuunosuke‘s room alongside Amber, in search of the little grump’s medication. Players will also be able to learn more about Ryuunosuke and his grandfather and uncover the first real clues …
Sep 12
Weekly Update #317: GENBA Continuation
Alright, with the SHINRAI anniversary update taken care of, I’m finally back to working on GENBA no Kizuna! And the first step I took was to go through the demo again, which we’ve released last year, and not just once but multiple times. It’s been quite a while since I’ve last played it myself, so …
Sep 05
Weekly Update #316: Final Fixes & Plans For September
Alrighty, first of all, here’s another little reminder that we have just released an update for SHINRAI – Broken Beyond Despair. If you’re curious what exactly this update entails, you can read all about it here! Unfortunately, with the release of this update, an issue regarding the Steam Achievements arose, preventing players from unlocking them. …
Aug 29
Weekly Update #315: Post-Update Notes & Plans For The Remainder Of 2020
If you haven’t caught the news yet, we’ve just released an update for SHINRAI – Broken Beyond Despair in celebration of its 4th anniversary! If you’re curious about what exactly has changed, you can read all about the additions and changes to the game here. Today, I’d like to say a few more words about …
Jul 11
Weekly Update #308: SHINRAI Script Update
As you can see, I’ve spent quite a lot of time going through SHINRAI over the past two weeks and by now, I have more or less finished taking a thorough look at the script. In the end, I discovered a couple of typos and a bunch of cases of “this sentence is way too …
Jul 04
Weekly Update #307: Updating SHINRAI
A new month has started and, just as mentioned in our last blog post, it will be another very busy one! SHINRAI will celebrate its 4th anniversary on the 26th of August and we’re working on an update for the occasion. At the moment, I’m going through the game to make adjustments to the script, …






