October has ended and Halloween sadly lies past us now. It’s one of my favorite times of the year, so I’m definitely going to miss it. However, one good thing about the end of October is the beginning of November, also known to some as… Dinovember.
Category Archive: Dev Blog
Oct 28
Weekly Update #167: October Wrap-Up
So, are you ready for Halloween? We’re almost there now! I hope you’ve been able to enjoy a spooky October so far. I wish I would’ve had the time to enjoy it a little more myself, but there were lots of things to take care of. However, I’m definitely set for the 31st and am …
Oct 21
Weekly Update #166: The Chief
A little while ago, I posted a WIP-preview of a new character sprite for GENBA no Kizuna on our Patreon page. Since Natsu finished coloring it just the other day, I thought I might as well share it publicly now and talk a little bit about this guy today. So yeah… Meet yet another member …
Oct 15
Weekly Update # 165: Planning The Finale
So, another week has passed and we’re almost halfway to Halloween now. With that in mind, I have finally begun work on this year’s Halloween pic featuring the two characters our patrons have voted for. If you’re supporting us on Patreon, you can expect some WIP-glimpses of it showing up there soon! (Also, patrons can …
Oct 08
Weekly Update #164: Art Polls & Background Progress
Alrighty, I won’t be spending too much time on this again, but before we get to anything else, let me once again direct you to our newly launched Patreon page. If you haven’t already, please consider checking it out! Right now, you can find two Patreon-only postings there containing artwork and information about two new …
Oct 01
Weekly Update #163: Getting A New Composer
So, first of all, I’d like to direct your attention once again towards our Patreon page, which we have launched just recently. If you haven’t checked it out already, please consider doing so! It would be greatly appreciated! I said a few more words about it in last week’s blog post, but the main reason …
Sep 16
Weekly Update #161: Menu Progress
So, last week, I showed you the now finished textbox design for GENBA no Kizuna. And the week before that, I provided a little glimpse at the DPA menu, which is essentially the same as Raiko’s notebook in SHINRAI. Over this past week, I have worked some more on the menus and prepared everything for …
Sep 09
Weekly Update #160: GENBA no Kizuna’s Textbox Design
In last week’s blog post, I gave you a little look at the menu design for our next VN project: GENBA no Kizuna. And just as I mentioned there, I’ve been focusing on the GUI once again this past week, working hard on finishing it. While the overall design had already been set in stone, …
Sep 03
Weekly Update #159: GENBA no Kizuna’s User Interface
August was a rather busy month with many things to take care of. However, now that all of those are lying behind me, I can finally devote myself to GENBA again, which is precisely what I’ve been doing over the past few days. Since the creation of a demo is still our top priority, I …
Aug 26
Weekly Update #158: One Year Later
And here we are, one year later. On August 26, 2016, our very first visual novel project, the murder mystery SHINRAI – Broken Beyond Despair, was officially released on Steam and itch.io.




