So, last week, I showed you the now finished textbox design for GENBA no Kizuna. And the week before that, I provided a little glimpse at the DPA menu, which is essentially the same as Raiko’s notebook in SHINRAI. Over this past week, I have worked some more on the menus and prepared everything for …
Category Archive: Dev Blog
Sep 09
Weekly Update #160: GENBA no Kizuna’s Textbox Design
In last week’s blog post, I gave you a little look at the menu design for our next VN project: GENBA no Kizuna. And just as I mentioned there, I’ve been focusing on the GUI once again this past week, working hard on finishing it. While the overall design had already been set in stone, …
Sep 03
Weekly Update #159: GENBA no Kizuna’s User Interface
August was a rather busy month with many things to take care of. However, now that all of those are lying behind me, I can finally devote myself to GENBA again, which is precisely what I’ve been doing over the past few days. Since the creation of a demo is still our top priority, I …
Aug 26
Weekly Update #158: One Year Later
And here we are, one year later. On August 26, 2016, our very first visual novel project, the murder mystery SHINRAI – Broken Beyond Despair, was officially released on Steam and itch.io.
Aug 20
Weekly Update #157: Simultaneity & Different Perspectives
August, alongside December, is always the busiest month of the year for me. Even though this time, we (sadly) aren’t releasing a game, there’s still been quite a lot of stuff to take care of, and that won’t really change until the end of the month, either. Nevertheless, I’ve still been able to get some …
Aug 14
Raiko’s Birthday & Blog Anniversary
As mentioned in our last Weekly Update, I wanted to type another blog post today, as it is kind of a special date for two very different reasons. One of which is revealed through the picture above: the 14th of August is actually the birthday of SHINRAI’s grumpy little protagonist, Raiko Shinpuku!
Aug 12
Weekly Update #156: Character “Routes”
Today’s posting is going to be a little shorter. Over this past week, I did some more writing for GENBA no Kizuna, finally finishing the introduction scene for the second Investigation Phase and sending it over to Natsu, so that she could give me her impressions on it. I was able to hear her thoughts …
Aug 05
Weekly Update #155: Attention To Detail
In last week’s blog post, I talked a little about the recent research I’ve been doing for GENBA no Kizuna and the issue of trying to find the balance between “fun” and “realism” in a game. Because often times, sticking to realism can make a game (or a story in general) boring, while straying too …
Jul 29
Weekly Update #154: The Balance Between Fun & Realism
Over this past week, I have done some more editing on GENBA no Kizuna’s first Investigation Phase and started writing the intro scene for the second, which ends at the first point that will allow you to play as a different character than Keiichi, the officer-in-charge. It is here where the actual investigation starts, with …
Jul 23
Weekly Update #153: 1st Investigation Phase Writing Done
As mentioned in our previous blog post, I’ve spent this past week once again working on the writing for GENBA no Kizuna’s first Investigation Phase (or chapter if you will), aiming to finish it by today. And I was indeed successful in that. I actually finished it yesterday and simply did some proofreading, editing and …





