Category Archive: Dev Blog

Nov 14

Weekly Update #326: GENBA Background Progress

Alright, after a bit more work, I have finally finished the background for the second floor of the main hall and, along with it, adjusted the other two main hall BGs. If you want to learn more about my struggles with these, be sure to check out last week’s blog post where I talk a …

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Nov 07

Weekly Update #325: Visual Consistency

With Halloween behind us, I’ve gotten back to background art for GENBA no Kizuna and, as you can see above, made quite a bit of progress with the newest BG, depicting the main hall of the Kaseki residence from the second floor!

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Oct 31

Weekly Update #324: Happy Halloween!

As voted by our patrons, this year, SHINRAI‘s purple little witch is here to celebrate the spookiest day of the year with you! If you are a patron, you can download a bigger version of the image here, along with just Kamen herself, no text, BG or anything! The image has also been added to …

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Oct 24

Weekly Update #323: Main Hall BG Update

In order to fully complete the first chapter of GENBA no Kizuna, not only do we need to work on the remaining scenes which were not included in our extended demo, we also need to adjust the content what was included in it. And one example of this is the main hall. Above, you can …

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Oct 17

Weekly Update #322: Chapter I Progress

So, today, I will finally talk in detail about what’s currently left to do in order to fully complete the first chapter of GENBA no Kizuna. And I guess the best way to start is to take a look at what’s already been completed! As you may very well know, we’ve released a demo last …

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Oct 10

Weekly Update #321: Background Progress

Originally, I wanted to share the to-do list for the rest of GENBA no Kizuna‘s first chapter today and talk in detail about what exactly is still missing asset-wise to complete it. Since I’m once again kinda short on time, however, I’ll have to leave you with a short progress update instead, so apologies for …

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Oct 03

Weekly Update #320: Sprite Progress

Alright, so over the past seven days, I’ve been spending most of my gamedev time on asset work, specifically new sprite variations for Amber. The remainder of the first chapter will mostly focus on her and Keiichi, so while the other characters are still good until chapter 2, these two are in need of a …

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Sep 26

Weekly Update #319: Quick Progress Update

Alright, since I’m kinda short on time, this will be just a very quick update. I’m still working on the last few scenes for GENBA‘s first chapter, both script-wise and asset-wise. Although I originally wanted to just focus on the script and start on the assets in October, doing just writing all day long got …

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Sep 19

Weekly Update #318: GENBA Writing Progress & SHINRAI Timeline

This past week, I’ve been mainly focusing on the writing for scene 11, the first real investigation segment in GENBA no Kizuna. Here Keiichi examines Ryuunosuke‘s room alongside Amber, in search of the little grump’s medication. Players will also be able to learn more about Ryuunosuke and his grandfather and uncover the first real clues …

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Sep 12

Weekly Update #317: GENBA Continuation

Alright, with the SHINRAI anniversary update taken care of, I’m finally back to working on GENBA no Kizuna! And the first step I took was to go through the demo again, which we’ve released last year, and not just once but multiple times. It’s been quite a while since I’ve last played it myself, so …

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