The spooky season lies past us now, unfortunately, and we’re entering the final stretch of the year, which is usually one of the busiest times for me (and for most of everyone else, I’d guess). There is a lot to do in order to achieve the goals I have set for myself before the end …
Category Archive: Dev Blog
Oct 30
Weekly Update #376: Console Release Thoughts
Now that SHINRAI has finally been released on consoles, today, I’d like to talk a little more about this whole porting endeavor. It’s another milestone and, honestly, a rather momentous event for me, so this post is going to be a bit more on the personal side. It’s still very surreal to see our little …
Oct 16
Weekly Update #374: DPA Sprites
Before we delve into today’s progress report, here is another quick reminder that SHINRAI – Broken Beyond Despair is soon going to be available on consoles! In just about two weeks, as a matter of fact, right in time for Halloween! If you want to learn more about the port and the platforms it’s going …
Oct 09
Weekly Update #373: SHINRAI Console Release Date
Yep, it’s official now: the console port for SHINRAI – Broken Beyond Despair will release on October 29, just in time for Halloween! The game is slowly starting to show up in a few different places now, so if you own a Nintendo Switch, for instance, you can already check out the official store page …
Oct 02
Weekly Update #372: Plans For October
The spooky month of the year is finally upon us again and, as we’ve mentioned previously, it’d serve as the perfect time to finally bring our original, Halloween-themed visual novel to consoles! If you want to learn more about SHINRAI‘s console port, be sure to check out the link above, which contains all the information …
Sep 25
Weekly Update #371: Sprite, BG & CG Progress
As you can see from the image above, we now have another new variation of the lobby background, this time with one of the doors open, giving us a look into the main hall. This one is also used for the flashback scenes in chapter 2. When Himatsu asks Raptor Pack Productions how the incident …
Sep 18
Weekly Update #370: Keiichi’s Chapter 2 Route Progress
First off, I’d like to once again highlight the fact that the demo for GENBA no Kizuna has recently been updated and that patrons can now check out the entire first chapter of the game, which is available for beta-testing to all tiers! We have already received some very helpful feedback, so if you’d like …
Sep 11
Weekly Update #369: SHINRAI Console Port
Before we get into today’s topic, here’s a quick reminder that the demo for GENBA no Kizuna has been updated recently, providing an experience much closer to the final product! If you haven’t checked it out already and you’d like to get a taste of what’s going to await you in our next murder mystery, …
Sep 04
Weekly Update #368: Public Demo Update
It took a little bit of extra work, but the public demo for GENBA no Kizuna has finally beend updated! You can download it either over on itch.io or through MediaFire. The game’s page here on our website has been updated as well. With this, the demo is now much closer to what the finished …