Category Archive: Dev Blog

Jun 04

Weekly Update #407: Jurassic June

Jurassic June is finally here and, as I’ve already announced in last week’s blog post, our major goal for this month is to finish up GENBA no Kizuna‘s third chapter and release it to patrons for beta-testing! All that’s really left now to accomplish that is to finish the coding and then to play test …

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May 28

Weekly Update #406: Almost Jurassic June!

It’s time to get hyped, because the most important month of the year is right around the corner! That’s right, only a couple more days until Jurassic June! And this time, we’ll actually have something special to celebrate the dinosaur month, since GENBA no Kizuna‘s third chapter is currently getting wrapped up, meaning that more …

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May 21

Weekly Update #405: Chapter 3 Nearing Completion

Work on GENBA no Kizuna‘s third chapter continues and, as you can tell from today’s title, we’re nearing the finish line! After sadly running into some issues with his music programs, causing a bit of a delay, Solo has literally just provided me with the two variants of our “heated case debate” music and, as …

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May 14

Weekly Update #404: Chapter 3 Coding Progress

The coding phase for GENBA no Kizuna‘s third chapter is finally in full swing! Over this past week, Natsu has made the first third of it playable, meaning that, at long last, we now have some nifty evidence presentation sequences in the game as well! In the meantime, I’ve been busy getting the next part …

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May 07

Weekly Update #403: Social Phase Complete

That’s right, thanks to Natsu‘s efforts, the next part of GENBA no Kizuna is now coded and fully playable! The “Social Phase” is a rather short (~7,000 words) segment between the first “Investigation Phase” (a.k.a. chapter 2) and the first “Confrontation Phase” (a.k.a. chapter 3), in which the player gets to spend a bit of …

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Apr 30

Weekly Update #402: Coding Preparations

As you can tell from the title, this week, I’ve mostly focused on getting things ready so that Natsu can return to coding duties and finally get the next part of the game playable! I’m currently still revising and double-checking things, but tomorrow, I’d like to send her everything necessary for coding the first social …

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Apr 23

Weekly Update #401: Soundtrack Progress

As you may have already seen over on Twitter, our composer Solo Acapello was quite a bit faster than I anticipated, so the new tracks I’ve talked about in last week’s blog post have been finished now! If you’re a patron, you can check out both pieces in full length here: Triassic Trial Grounds, Cornered …

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Apr 16

Weekly Update #400: Sprite, Music & Writing Progress

Dang, we’ve hit another milestone there, eh? 400 consecutive weekly updates… I wish I could say I had something special prepared in celebration of it, but unfortunately, no grand announcements just yet! That will take a little more time, I’m afraid. We do have made quite a bit of progress again, however, so let’s get …

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Apr 09

Weekly Update #399: Confrontation Phase

As mentioned in last week’s blog post, I’m currently working on the script for the first “Confrontation Phase” in GENBA no Kizuna. Here, our investigators face our suspects and confront them with the clues and evidence they have uncovered thus far. As such, the entire chapter is basically one long discussion that addresses some of …

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Apr 02

Weekly Update #398: On To Chapter 3!

With GENBA no Kizuna‘s second chapter now completed (which patrons can actually check out themselves right here, in case you’ve missed it), it’s time to finally move on to the next part of the game! As mentioned in last week’s blog post, I’ve already been working on the first “Social Phase” which can be seen …

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