Category Archive: Dev Blog

Sep 25

Weekly Update #371: Sprite, BG & CG Progress

As you can see from the image above, we now have another new variation of the lobby background, this time with one of the doors open, giving us a look into the main hall. This one is also used for the flashback scenes in chapter 2. When Himatsu asks Raptor Pack Productions how the incident …

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Sep 18

Weekly Update #370: Keiichi’s Chapter 2 Route Progress

First off, I’d like to once again highlight the fact that the demo for GENBA no Kizuna has recently been updated and that patrons can now check out the entire first chapter of the game, which is available for beta-testing to all tiers! We have already received some very helpful feedback, so if you’d like …

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Sep 11

Weekly Update #369: SHINRAI Console Port

Before we get into today’s topic, here’s a quick reminder that the demo for GENBA no Kizuna has been updated recently, providing an experience much closer to the final product! If you haven’t checked it out already and you’d like to get a taste of what’s going to await you in our next murder mystery, …

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Sep 04

Weekly Update #368: Public Demo Update

It took a little bit of extra work, but the public demo for GENBA no Kizuna has finally beend updated! You can download it either over on itch.io or through MediaFire. The game’s page here on our website has been updated as well. With this, the demo is now much closer to what the finished …

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Aug 28

Weekly Update #367: Chapter I Demo Release (Patreon Only)

We are currently celebrating SHINRAI‘s 5th anniversary and shared a couple of announcements the other day, so if you haven’t seen them yet, you can find the anniversary posting here and learn about what’s coming up within the next few weeks and how we plan to tackle the rest of the year regarding GENBA‘s development! …

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Aug 21

Weekly Update #366: Final Preparations

We’re less than a week away now from SHINRAI‘s 5th anniversary, so we’re currently entering overdrive mode to get everything ready in time. As such, I’ve spent most of the day beta-testing GENBA, trying to catch whatever little typos and mistakes might still be hiding within it. Thankfully, I’ve barely stumbled across anything thus far, …

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Aug 14

Weekly Update #365: Another Quick Progress Update

With SHINRAI‘s 5th anniversary drawing closer, I’ve started work on a special little illustration this week. If you’re a member of our Discord Server, you can already catch a first glimpse of it in the “shinrai_bbd” channel! I’ve made some pretty good progress on it, so a proper Patreon preview will follow shortly! This illustration …

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Aug 07

Weekly Update #364: Quick Progress Update

As mentioned in last week’s blog post, I’ve spent the first couple days of August doing some play-testing. Not for GENBA, though. I’ve been going through SHINRAI yet again for a very particular reason. It’s still a bit too soon to elaborate on it, so I’m really sorry for all the secretiveness, but this little …

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Jul 31

Weekly Update #363: Plans For August

July’s almost over and another month about to begin, which means it’s time to set up a plan and some goals! As always, there are some very specific things I’d like to get done, so without further ado, let’s take a closer look at them…

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Jul 24

Weekly Update #362: Asset Progress

As you can tell by the title, asset work has continued and I’m finally done with everything art-related that was still missing for the first chapter! So all that’s left now is revising the script for the last scene and finishing it up already. There is one more week to go before the end of …

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