Category Archive: Dev Blog

Dec 04

Weekly Update #381: Shinketsu’s Route Progress

As you can tell from the title, this past week has been mostly dedicated to Shinketsu‘s route. As mentioned last time, I was rather worried that, compared to the other routes, it will end up being noticeably shorter and… it certainly will be a quicker experience. That said, I’m surprised by how much I managed …

Continue reading »

Nov 27

Weekly Update #380: Script Progress & New BGM

Script work has continued and, by now, Rei‘s route is basically done! Although it still requires some revisions and proofreading, it is fully written now and amounts to ~12,000 words, making it quite a bit longer than I originally anticipated. I was sure it would turn out much shorter than Keiichi‘s route, but they’re very …

Continue reading »

Nov 20

Weekly Update #379: Rei’s Route Progress

Although script work on Himatsu‘s route is not entirely done yet, this week I’ve decided to tackle Rei‘s route and made some very good progress on it. I’m planning to have the first part of it, the actual investigation, done by tomorrow. Unlike Keiichi‘s and Himatsu‘s routes, in which you will have to interview the …

Continue reading »

Nov 13

Weekly Update #378: Himatsu’s Route Progress

After wrapping up Keiichi‘s investigation route for chapter 2, I have now moved on to Himatsu‘s route and mostly dedicated myself to the script work again this past week. The intro and outro scenes are done and so is the interview with Raptor Pack Productions. Granted, I had already written these parts earlier this year, …

Continue reading »

Nov 06

Weekly Update #377: Plans For November

The spooky season lies past us now, unfortunately, and we’re entering the final stretch of the year, which is usually one of the busiest times for me (and for most of everyone else, I’d guess). There is a lot to do in order to achieve the goals I have set for myself before the end …

Continue reading »

Oct 30

Weekly Update #376: Console Release Thoughts

Now that SHINRAI has finally been released on consoles, today, I’d like to talk a little more about this whole porting endeavor. It’s another milestone and, honestly, a rather momentous event for me, so this post is going to be a bit more on the personal side. It’s still very surreal to see our little …

Continue reading »

Oct 23

Weekly Update #375: Halloween Preparations Complete

It’s almost time now! Halloween is just around the corner, so we’ve been pretty busy with the necessary preparations. Outside of the usual, we have something truly special happen this time around, after all. Next Friday, on the 29th of October, our murder mystery visual novel SHINRAI – Broken Beyond Despair will finally release on …

Continue reading »

Oct 16

Weekly Update #374: DPA Sprites

Before we delve into today’s progress report, here is another quick reminder that SHINRAI – Broken Beyond Despair is soon going to be available on consoles! In just about two weeks, as a matter of fact, right in time for Halloween! If you want to learn more about the port and the platforms it’s going …

Continue reading »

Oct 09

Weekly Update #373: SHINRAI Console Release Date

Yep, it’s official now: the console port for SHINRAI – Broken Beyond Despair will release on October 29, just in time for Halloween! The game is slowly starting to show up in a few different places now, so if you own a Nintendo Switch, for instance, you can already check out the official store page …

Continue reading »

Oct 02

Weekly Update #372: Plans For October

The spooky month of the year is finally upon us again and, as we’ve mentioned previously, it’d serve as the perfect time to finally bring our original, Halloween-themed visual novel to consoles! If you want to learn more about SHINRAI‘s console port, be sure to check out the link above, which contains all the information …

Continue reading »

Older posts «

» Newer posts