Category Archive: Dev Blog

Oct 23

Weekly Update #375: Halloween Preparations Complete

It’s almost time now! Halloween is just around the corner, so we’ve been pretty busy with the necessary preparations. Outside of the usual, we have something truly special happen this time around, after all. Next Friday, on the 29th of October, our murder mystery visual novel SHINRAI – Broken Beyond Despair will finally release on …

Continue reading »

Oct 16

Weekly Update #374: DPA Sprites

Before we delve into today’s progress report, here is another quick reminder that SHINRAI – Broken Beyond Despair is soon going to be available on consoles! In just about two weeks, as a matter of fact, right in time for Halloween! If you want to learn more about the port and the platforms it’s going …

Continue reading »

Oct 09

Weekly Update #373: SHINRAI Console Release Date

Yep, it’s official now: the console port for SHINRAI – Broken Beyond Despair will release on October 29, just in time for Halloween! The game is slowly starting to show up in a few different places now, so if you own a Nintendo Switch, for instance, you can already check out the official store page …

Continue reading »

Oct 02

Weekly Update #372: Plans For October

The spooky month of the year is finally upon us again and, as we’ve mentioned previously, it’d serve as the perfect time to finally bring our original, Halloween-themed visual novel to consoles! If you want to learn more about SHINRAI‘s console port, be sure to check out the link above, which contains all the information …

Continue reading »

Sep 25

Weekly Update #371: Sprite, BG & CG Progress

As you can see from the image above, we now have another new variation of the lobby background, this time with one of the doors open, giving us a look into the main hall. This one is also used for the flashback scenes in chapter 2. When Himatsu asks Raptor Pack Productions how the incident …

Continue reading »

Sep 18

Weekly Update #370: Keiichi’s Chapter 2 Route Progress

First off, I’d like to once again highlight the fact that the demo for GENBA no Kizuna has recently been updated and that patrons can now check out the entire first chapter of the game, which is available for beta-testing to all tiers! We have already received some very helpful feedback, so if you’d like …

Continue reading »

Sep 11

Weekly Update #369: SHINRAI Console Port

Before we get into today’s topic, here’s a quick reminder that the demo for GENBA no Kizuna has been updated recently, providing an experience much closer to the final product! If you haven’t checked it out already and you’d like to get a taste of what’s going to await you in our next murder mystery, …

Continue reading »

Sep 04

Weekly Update #368: Public Demo Update

It took a little bit of extra work, but the public demo for GENBA no Kizuna has finally beend updated! You can download it either over on itch.io or through MediaFire. The game’s page here on our website has been updated as well. With this, the demo is now much closer to what the finished …

Continue reading »

Aug 28

Weekly Update #367: Chapter I Demo Release (Patreon Only)

We are currently celebrating SHINRAI‘s 5th anniversary and shared a couple of announcements the other day, so if you haven’t seen them yet, you can find the anniversary posting here and learn about what’s coming up within the next few weeks and how we plan to tackle the rest of the year regarding GENBA‘s development! …

Continue reading »

Aug 21

Weekly Update #366: Final Preparations

We’re less than a week away now from SHINRAI‘s 5th anniversary, so we’re currently entering overdrive mode to get everything ready in time. As such, I’ve spent most of the day beta-testing GENBA, trying to catch whatever little typos and mistakes might still be hiding within it. Thankfully, I’ve barely stumbled across anything thus far, …

Continue reading »

Older posts «

» Newer posts