Category Archive: Dev Blog

Jan 01

Weekly Update #385: Plans For 2022

In last week’s blog post, I have taken a look back at 2021 and shared a few more personal thoughts on the year over on our Patreon. Today, I would like to focus on what is lying ahead: a whole new year with new goals and new opportunities! It’s always difficult to lay out a …

Continue reading »

Dec 25

Weekly Update #384: 2021 Retrospect

As has become customary by now, today, I would like to take the time to look back on this past year and summarize what we have accomplished and how much these accomplishments diverge from the goals we originally set all the way back in January, so… Without further ado, let’s get right into it!

Continue reading »

Dec 18

Weekly Update #383: Quick Progress Update

As the title says, just a very quick update again today, as I’m sadly a little short on time and low on energy! The majority of this past week has been dedicated to script work again, mainly revising Shinketsu‘s and Rei‘s investigation routes. Whereas Shinketsu‘s is fully done now and only in need of one …

Continue reading »

Dec 11

Weekly Update #382: More Script Progress

I’m officially on vacation from my day job for the rest of the year now and, as you might expect, I intend to make the most of it by fully devoting myself to GENBA no Kizuna. I’m already off to a very productive start as I’ve went through the entirety of Keiichi‘s route again yesterday, …

Continue reading »

Dec 04

Weekly Update #381: Shinketsu’s Route Progress

As you can tell from the title, this past week has been mostly dedicated to Shinketsu‘s route. As mentioned last time, I was rather worried that, compared to the other routes, it will end up being noticeably shorter and… it certainly will be a quicker experience. That said, I’m surprised by how much I managed …

Continue reading »

Nov 27

Weekly Update #380: Script Progress & New BGM

Script work has continued and, by now, Rei‘s route is basically done! Although it still requires some revisions and proofreading, it is fully written now and amounts to ~12,000 words, making it quite a bit longer than I originally anticipated. I was sure it would turn out much shorter than Keiichi‘s route, but they’re very …

Continue reading »

Nov 20

Weekly Update #379: Rei’s Route Progress

Although script work on Himatsu‘s route is not entirely done yet, this week I’ve decided to tackle Rei‘s route and made some very good progress on it. I’m planning to have the first part of it, the actual investigation, done by tomorrow. Unlike Keiichi‘s and Himatsu‘s routes, in which you will have to interview the …

Continue reading »

Nov 13

Weekly Update #378: Himatsu’s Route Progress

After wrapping up Keiichi‘s investigation route for chapter 2, I have now moved on to Himatsu‘s route and mostly dedicated myself to the script work again this past week. The intro and outro scenes are done and so is the interview with Raptor Pack Productions. Granted, I had already written these parts earlier this year, …

Continue reading »

Nov 06

Weekly Update #377: Plans For November

The spooky season lies past us now, unfortunately, and we’re entering the final stretch of the year, which is usually one of the busiest times for me (and for most of everyone else, I’d guess). There is a lot to do in order to achieve the goals I have set for myself before the end …

Continue reading »

Oct 30

Weekly Update #376: Console Release Thoughts

Now that SHINRAI has finally been released on consoles, today, I’d like to talk a little more about this whole porting endeavor. It’s another milestone and, honestly, a rather momentous event for me, so this post is going to be a bit more on the personal side. It’s still very surreal to see our little …

Continue reading »

Older posts «

» Newer posts