Category Archive: Dev Blog

Mar 12

Weekly Update #395: Super Quick Progress Update

Alrighty, today we’re once again only going to have a really quick update. I have fallen ill and am still in the process of recovering, so this past week has been a little bit sluggish, unfortunately. Progress was still made, however, and part of Himatsu‘s investigation route is now playable, while the rest will follow …

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Mar 05

Weekly Update #394: Plans For March

We’re one week into March, so today, I’m going to lay out our plans for the rest of the month! The main goal is going to be to finish the second chapter of GENBA no Kizuna and to provide patrons with a demo, so that they can once again help us with beta-testing. There isn’t …

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Feb 26

Weekly Update #393: Quick Progress Update

With Keiichi‘s and Shinketsu‘s routes fully coded and Rei‘s currently being made playable by Natsu as well, there is only Himatsu‘s left now before we can finally finish up the second chapter! To give you an idea as to the length of it: excluding Himatsu‘s route, chapter 2 currently sits at around 35,000 words. Adding …

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Feb 19

Weekly Update #392: Rei’s Route Nearing Completion

Once again, we’re going to have a rather quick update, but despite its shortness, we have actually accomplished quite a lot again this week! Not only has Natsu finished coding the entirety of Shinketsu‘s route, the first third of Rei‘s is now playable as well! The remaining two thirds will follow shortly, as I am …

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Feb 12

Weekly Update #391: More Coding Progress!

We’re currently hard at work to finally make the second chapter of GENBA no Kizuna fully playable and, after wrapping up Keiichi‘s route last weekend, Shinketsu‘s is now following suit and nearing completion as well! Despite a much shorter word count, it still takes quite a bit of time and effort to code, due to …

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Feb 05

Weekly Update #390: Coding Progress

This past week has been a very productive one and I’m happy to report that Natsu has made Keiichi‘s route fully playable now! Because of that, I’m going to send her everything for Shinketsu‘s next, which I’ve been diligently working on these last few days. As a matter of fact, I finished the last remaining …

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Jan 29

Weekly Update #389: Ready To Code

Alrighty, today, I have some exciting progress to report! Over the course of this past week, Natsu has finished coloring all the remaining sprites for Keiichi‘s investigation route, while I have gathered all the assets, readied them for in-game use and compiled a zip package to send over to her later, so that she can …

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Jan 22

Weekly Update #388: Another Quick Progress Update

Work on the second chapter of GENBA no Kizuna continues and we have once again made more progress on both the script as well as the art assets, primarily in regards to Himatsu‘s route! While Natsu has properly colored more sprites, I’ve finally finished my part on the last remaining variations still needed for chapter …

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Jan 15

Weekly Update #387: Himatsu Route Progress

As you can tell by the title, I’ve dedicated myself to Himatsu‘s route this week, primarily working on the optional investigation stuff. I’ve made some very good script progress and even shared a little sneak peek on Twitter yesterday, in case you haven’t seen it. Art-wise, I have also finished her new sprite variations, so …

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Jan 08

Weekly Update #386: Quick Progress Update

Today, we’re just going to have a very quick progress update again for a change. If you’re up for a longer read and haven’t done so already, you could check out last week’s blog post laying out our general plans for 2022 as well as giving a more detailed look at those for this first …

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