As the title suggests, I’m currently working on the script for the third social phase of GENBA no Kizuna, which takes place in its penultimate chapter and, quite honestly, poses the most difficult part to write in the entire game thus far. Outside of the usual difficulties, such as finding the right flow and structure …
Category Archive: Dev Blog
Oct 01
Weekly Update #425: Plans For October
The spooky month is finally here and, naturally, I have a lot of plans for it. Before we get into those, however, let’s take a quick look at how exactly September has ended! This past week, I’ve really buried myself in work again and, literally just yesterday, compiled the zip file with all the necessary …
Sep 24
Weekly Update #424: More Chapter IV Writing Progress
As the title unveils and as I’ve been mentioning in previous blog posts, right now, the script for GENBA no Kizuna‘s fourth chapter is at the top of my to-do list, so this week as well, I’ve dedicated most of my time to it. At the moment, it’s ~37,000 words in length. I can’t yet …
Sep 17
Weekly Update #423: Mask Of The Lunar Eclipse
A little while ago, the MegaMan Battle Network Legacy Collection was announced and, in celebration of that, I dedicated a blog post to the franchise in order to talk about what a huge impact it had on my life, how both SHINRAI and GENBA no Kizuna might not even exist without it, and where you …
Sep 10
Weekly Update #421: Chapter IV Writing Progress
With SHINRAI’s anniversary and GENBA’s chapter III demo release lying behind us, it’s time to fully dedicate ourselves to chapter IV! As such, I’ve been getting back into writing and have spent most of my time working on the script over the course of this past week. Right now, I’m simultaneously working on the third …
Sep 03
Weekly Update #420: Quick Progress Update & New Artwork
Alrighty, I’ve literally just come back from a three day trip to London (to meet some dinosaurs) and I’m feeling pretty tired, so we’re gonna keep today’s blog post on the short side. Last week’s anniversary post was a pretty lengthy one, though, so I’d definitely suggest checking that one out if you haven’t yet …
Aug 27
Weekly Update #419: 6th Anniversary Update
To think it’s been six long years already since our little murder mystery SHINRAI – Broken Beyond Despair was first released on PC and that we’re also getting closer to the one year anniversary of its console port… time really proceeds at an unrelenting pace! By now, our second project, GENBA no Kizuna, was long …
Aug 20
Weekly Update #418: Chapter 3 Beta-Testing
At long last, I’m finally able to go through the third chapter myself in its fully playable state! I’ll need at least one more day to finish my beta-test run, but the most complex and worrying part is already taken care of. There definitely are a couple of bugs left, mostly of the presentation kind, …
Aug 13
Weekly Update #417: Anniversary Preparations
It’s a pretty busy time. Tomorrow is going to be none other than Raiko‘s birthday and, in just two more weeks, we are going to celebrate the sixth anniversary of SHINRAI‘s release! I’ve mentioned it so many times already, but time really does fly by so fast…
Aug 06
Weekly Update #416: Chapter III Demo Progress & Stats
So, this past week, Natsu has finished coding the rest of the discussion phase, meaning that the third chapter is essentially playable now! Of course, there is still testing left to be done and, for the demo release, we’re going to include the next social phase as well, so let’s take a quick look at …