Category Archive: Dev Blog

Jun 17

Weekly Update #463: Another Quick Progress Update

We are still continuing work on GENBA no Kizuna‘s final investigation phase, which, at the moment, primarily revolves around art asset creation for me. If you want to learn a bit more about what exactly is on my to-do list and even see some examples of recently created assets, be sure to check out last …

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Jun 10

Weekly Update #462: 2nd Investigation Phase Progress Update

In last week’s blog post, I went into quite a bit of detail regarding GENBA no Kizuna‘s “fourth chapter” (or its “second Investigation Phase” as would be more fitting to call it), so if you’re curious about its length and structure and why it’s been taking us so long to work on it, be sure …

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Jun 03

Weekly Update #461: “Chapter IV” Structure

At long last, Jurassic June is once again upon us, meaning that I feel more excited and motivated than ever to continue working on our dinosaur-themed murder mystery GENBA no Kizuna! And given that we’re planning to finish it up this year, I think it’s also the perfect time to really start spending more thought …

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May 27

Weekly Update #460: Quick Progress Update

Short on time again today, with still a couple things I gotta get done, so this week’s update will just be another really quick one! While Natsu is currently testing the latest set of investigation routes she’s coded into the game, I’m very busy getting the next one ready for her! Rei‘s is even very …

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May 20

Weekly Update #459: Chapter IV Progress Update

As mentioned in our last blog post, this past week my task was to finally take care of Shinketsu‘s latest route and I can proudly announce that it’s officially done as well! My part on it, anyway. Now it’s all in Natsu‘s hands to make it playable along with the wrap-up scene for the second …

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May 13

Weekly Update #458: More Writing & Coding Progress

Today is one of those days where I’m a bit pressed for time, so we’re gonna have a really quick update again! As you can tell from the title, Natsu has continued coding and made some very good progress on that front! When it comes to the current set of investigation routes, Keiichi‘s and Himatsu‘s …

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May 06

Wekly Update #457: Background Art & Coding Progress

It’s once again time for a quick progress update and as you can tell from the title, we’ve moved ahead in two very specific categories! I started out this week by finishing up the CG I mentioned in last week’s blog post and shared a preview of on Patreon and, along with it, I’ve also …

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Apr 29

Weekly Update #456: Plans For May

Last week, I talked a little about some of the difficulties that come along with writing an interactive murder mystery visual novel with non-linear segments, so if you’re curious about some of the struggles I’ve been facing while working on the latest investigation routes, please go ahead and check it out! As for today’s blog …

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Apr 22

Weekly Update #454: The Devil’s In The Detail

I feel like I may have done a post like this before, same title and everything, but I thought that, today, I’d talk a little bit about the reasons as to why work on the script for GENBA no Kizuna‘s penultimate chapter has slowed down a bit again recently.

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Apr 15

Weekly Update #453: GENBA Progress Update & MMBN LC

As mentioned in last week’s blog post, there was a particular part in GENBA no Kizuna‘s fourth chapter, which didn’t quite land the way I had hoped for. Natsu‘s feedback made me think about it some more and also helped me realize that there were even some logical flaws in it. I’ve struggled quite a …

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