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Aug 08

Weekly Update #312: SHINRAI Music Update

So, over the last few days, we’ve mainly focused on fixing all the sound-related issues with SHINRAI. Solo has been very diligent fixing the BGM loops to make them seamless, something which I was pretty much incapable of doing back in the day… orz

However, fixing the loop times isn’t even the biggest news in regards to the soundtrack! As it turns out, there was actually some unused music collecting digital dust in my dad’s folders, which even I wasn’t aware of, since he never told me about them! They were some of his initial ideas which were later replaced with others. We just kinda stumbled across them again, while accessing the original sound files to work on the loop times.

To me, this was an amazing discovery, not only because I actually like these tracks a lot, but also because they were the ideal solution for another sound-related issue: the somewhat long stretches of silence that currently occur in the game every now and then. Originally, there were scenes for which I purposely decided to use “silence”, whereas for others, we simply didn’t have a fitting track. Some players found this to be awkward, however, and so I’ve tried to figure out how to fix this.

While some scenes will now use low-key ambience noise, others will retroactively have music added to them.

There are four new tracks in total now and patrons can already check them out right now (all available through the 1$-tier):

The tracks will be made available to the public as well, once the update is out. If you have already bought the OST on Steam, they will automatically get added to the mp3-folder. If you bought it through itch, you can download an updated zip-package.

Anyway, there is still more work to be done for the update, but by next week, we should have taken care of everything, so that the last week leading up to SHINRAI‘s anniversary can then be used for testing.

Now, as always, please enjoy the rest of your weekend and, until next Saturday, take care! :3