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Jan 24

Weekly Update #598: BGs, Sprites & BGM

Last time, I talked about the background progress we’ve been making, particularly in regards to the onsen segment of SHINRAI Saku.
I’ve ironed out the last few details ever since and, as promised, shared some previews over on our Patreon, spread across two posts:
Outdoor Onsen A and Outdoor Onsen B, both available for 5$+ tiers.

Each post contains the final background image and two WIP-steps. The second post also talks a little about the onsen segment in general, how it initially came to be and evolved into what we’re working on now.

Eventually, I’ll share some public previews as well, but I think I wanna finish up some of the sprites for that first, as well as the steam/fog effect that will be layered over those backgrounds, so that you can get a view much closer to what it’ll look like in the final game.

Speaking of sprites, that’s what I’ve primarily worked on this past week, making some good progress, so you can expect some more previews of that asset category soon as well!

Other than that, I’ve sat down with Crescendo last Thursday, discussing the details for the next BGM track. Very excited about this one and can’t wait to hear what she’ll cook up in her musical lab this time!

That’s about all I can really talk about at the moment, however, so I guess we’ll keep this post on the shorter side again and already come to a close! As always, please enjoy the rest of your weekend and, until next Saturday, take care :3

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