Tag Archive: Keiichi

Dec 09

Weekly Update #488: Main Script Done, Final BGM Sample, Commissions & Fanart

Alrighty, today, I’ve got a lot to share with you guys, so let’s jump straight into the exciting news! A couple of days ago, I wrote the final line of script before the start of the credits roll for GENBA no Kizuna! And not only that, today, I also essentially finished the secret bonus scene …

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Apr 08

Weekly Update #452: Myterious Silhouettes

As I’ve mentioned many times before, given how deep we’re into the story of GENBA no Kizuna now, most of what I work on nowadays is too spoilery to share and even in the cases I do have something I can show you, it’s pretty vague as you can see above. You may recognize one …

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Feb 05

Weekly Update #390: Coding Progress

This past week has been a very productive one and I’m happy to report that Natsu has made Keiichi‘s route fully playable now! Because of that, I’m going to send her everything for Shinketsu‘s next, which I’ve been diligently working on these last few days. As a matter of fact, I finished the last remaining …

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Oct 16

Weekly Update #374: DPA Sprites

Before we delve into today’s progress report, here is another quick reminder that SHINRAI – Broken Beyond Despair is soon going to be available on consoles! In just about two weeks, as a matter of fact, right in time for Halloween! If you want to learn more about the port and the platforms it’s going …

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May 15

Weekly Update #352: Amber & Keiichi

Currently, I’m working on the first real investigation segment at the end of the first chapter, in which Keiichi and Amber are inside of Ryuunosuke‘s room. Although most of my time has been spent on the script again, writing the various dialogue scenarios between the two of them, I’m also taking care of the remaining …

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Feb 06

Weekly Update #338: Asset Progress

With the start of February, I decided to finally tackle the second chapter of GENBA no Kizuna and make as much progress on it as I possibly can throughout the month. And so far, things have gone rather smoothly and I’ve actually had a very productive week! First off, I took care of some essential …

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Nov 21

Weekly Update #327: BGs, CGs, Sprites & WWH

After a bit more BG work, I have finally finished a variation for the 1st Floor Main Hall and one for the 2nd Floor Main Hall. That now only leaves one more variation of the 1st floor and all the necessary BGs for the first three chapters of GENBA are done! Hopefully, I can get …

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Jun 08

Weekly Update #251: Timeline, Sprite & Gallery Updates

Alrighty, we’re now one week into Jurassic June and I’m more fired up than usual to make some progress! So what have I been working on over the last seven days? For the most part, I’ve started to focus on sprite art again! All of Ryuunosuke‘s sprite variations are now officially done and if you’re …

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Mar 30

Weekly Update #241: CG Progress

Just as promised in our previous blog post, I’ve used this past week to finish my part on GENBA no Kizuna‘s first CG. What exactly does that mean? Well, outside of adding and fixing some details, I took care of drawing all the facial variations. If you’ve played SHINRAI, you can imagine this CG to …

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Nov 03

Weekly Update #220: Plans For November

Halloween has sadly passed by and now we are already at the beginning of November, getting very close to the end of 2018! With that in mind, for today, I’d like to talk about our plans for this month and kinda the rest of the year in general. Before we get to that, however, let’s …

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