Tag Archive: GENBA

Sep 24

Weekly Update #424: More Chapter IV Writing Progress

As the title unveils and as I’ve been mentioning in previous blog posts, right now, the script for GENBA no Kizuna‘s fourth chapter is at the top of my to-do list, so this week as well, I’ve dedicated most of my time to it. At the moment, it’s ~37,000 words in length. I can’t yet …

Continue reading »

Sep 17

Weekly Update #423: Mask Of The Lunar Eclipse

A little while ago, the MegaMan Battle Network Legacy Collection was announced and, in celebration of that, I dedicated a blog post to the franchise in order to talk about what a huge impact it had on my life, how both SHINRAI and GENBA no Kizuna might not even exist without it, and where you …

Continue reading »

Sep 10

Weekly Update #421: Chapter IV Writing Progress

With SHINRAI’s anniversary and GENBA’s chapter III demo release lying behind us, it’s time to fully dedicate ourselves to chapter IV! As such, I’ve been getting back into writing and have spent most of my time working on the script over the course of this past week. Right now, I’m simultaneously working on the third …

Continue reading »

Sep 03

Weekly Update #420: Quick Progress Update & New Artwork

Alrighty, I’ve literally just come back from a three day trip to London (to meet some dinosaurs) and I’m feeling pretty tired, so we’re gonna keep today’s blog post on the short side. Last week’s anniversary post was a pretty lengthy one, though, so I’d definitely suggest checking that one out if you haven’t yet …

Continue reading »

Aug 27

Weekly Update #419: 6th Anniversary Update

To think it’s been six long years already since our little murder mystery SHINRAI – Broken Beyond Despair was first released on PC and that we’re also getting closer to the one year anniversary of its console port… time really proceeds at an unrelenting pace! By now, our second project, GENBA no Kizuna, was long …

Continue reading »

Aug 20

Weekly Update #418: Chapter 3 Beta-Testing

At long last, I’m finally able to go through the third chapter myself in its fully playable state! I’ll need at least one more day to finish my beta-test run, but the most complex and worrying part is already taken care of. There definitely are a couple of bugs left, mostly of the presentation kind, …

Continue reading »

Aug 13

Weekly Update #417: Anniversary Preparations

It’s a pretty busy time. Tomorrow is going to be none other than Raiko‘s birthday and, in just two more weeks, we are going to celebrate the sixth anniversary of SHINRAI‘s release! I’ve mentioned it so many times already, but time really does fly by so fast…

Continue reading »

Aug 06

Weekly Update #416: Chapter III Demo Progress & Stats

So, this past week, Natsu has finished coding the rest of the discussion phase, meaning that the third chapter is essentially playable now! Of course, there is still testing left to be done and, for the demo release, we’re going to include the next social phase as well, so let’s take a quick look at …

Continue reading »

Jul 23

Weekly Update #414: Quick Update & SHINRAI Switch Sale

Alrighty, I started out the week by doing quite a lot of script work and I’m beginning to finally feel satisfied with some of the stuff I’ve been working on recently, so by the end of this month, the first set of investigation routes for chapter 4 will hopefully be done! Unfortunately, we’ve had quite …

Continue reading »

Jul 16

Weekly Update #413: BG Art Progress

As mentioned in last week’s blog post, I’ve gotten back into background art, as chapter 4 will take us to some new locations within the Kaseki residence, and the first background I’ve decided to tackle is by far the simplest out of all the new ones required. Gotta start out chill and easy to slowly …

Continue reading »

Older posts «