Tag Archive: GENBA

Oct 20

Weekly Update #218: Extended Demo Progress & Pitch Black Serenade

Alrighty! Over this past week, I was focused on the final preparations to get the next scene for GENBA no Kizuna ready for coding!

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Oct 13

Weekly Update #217: Himatsu Sprite Progress

If you’ve kept a close look on Twitter over this past week, you might have seen me post a couple of facial expressions for Himatsu, the last member of our four playable protagonists! After Shinketsu and Rei, I have decided to tackle her next, since she is going to be introduced after those two. Patrons …

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Oct 06

Weekly Update #216: Halloween Preparations

The month of Halloween has finally begun and, as always, it’s going to be a slightly busier one, since it obviously holds special significance for us. There are quite a few things that need to be prepared for the end of October, which I’ve already started to focus on. Just before typing this blog post, …

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Sep 29

Weekly Update #215: Background Progress

After tackling the Sprites for Rei and Shinketsu, I have mainly focused on finishing the “crime scene” version of the Main Hall background over this past week. Patrons can now get an early look at it over here! With this background finally out of the way, the assets for the next scene are now all …

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Sep 22

Weekly Update #214: Sprite Progress

In last week’s blog post, I was talking about the sprite variety in SHINRAI and GENBA as well as how I usually go about creating sprites and what kinds of considerations go into that. Over this past week, I put that to practice as I continued working on Shinketsu‘s and Rei‘s sprites for the extended …

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Sep 15

Weekly Update #213: Sprite Variety

As mentioned in last week’s blog post, I’ve been focusing on sprite work for GENBA no Kizuna again. Patrons can actually get a little preview of two of Shinketsu‘s more elaborate new poses. He was certainly a lot of fun to work on since, out of all the characters so far, he has the greatest …

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Sep 08

Weekly Update #212: Textbox Changes

Over this past week, I’ve continued working on what I’ve talked about in last week’s blog post. Namely, making some adjustments to GENBA no Kizuna based on the feedback we have gotten so far. So let’s take a look at what exactly has changed!

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Sep 01

Weekly Update #211: Feedback Fix-Ups

Today’s blog post is going to be another short one as I am currently on a sort of semi-vacation, so there isn’t too much in terms of progress to report. Nevertheless, I have continued working on GENBA no Kizuna, so let’s talk a bit about the current state of things!

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Aug 25

Weekly Update #210: GENBA itch.io Store Page

So, after last week’s slightly longer blog post about How To Plan A Crime (as a writer for a fictional work, of course!), I guess that today’s blog post is going to be a bit more on the shorter side and just a quick overview of what’s currently going on!

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Aug 18

Weekly Update #209: How To Plan A Crime

Over the course of this past week, I’ve continued working on the crime scene version of the Main Hall in GENBA no Kizuna‘s primary location: the Kaseki Residence. I’ve posted a “pre-crime” version of it some time ago, which you can check out here. That was kind of the easy part. Creating a variant of …

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