Tag Archive: BGM

Jun 08

Weekly Update #514: Beta-Test Phase Drawing Nearer

So, first of all, in case you’re a patron and haven’t seen it yet, I have published a new Patreon post last Sunday, which delves a bit deeper into the topic of beta-testing! You also find instructions there as to how you can apply to become a beta-tester for the full version of GENBA no …

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Mar 16

Weekly Update #502: GENBA’s Theme Song

As you may have seen me mention every once in a while, our composer Solo Acapello and I have been working on a vocalized theme song for GENBA no Kizuna for quite some time now. And given that this song has finally been completed, I thought it’s about time I finally talk about it in …

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Dec 09

Weekly Update #488: Main Script Done, Final BGM Sample, Commissions & Fanart

Alrighty, today, I’ve got a lot to share with you guys, so let’s jump straight into the exciting news! A couple of days ago, I wrote the final line of script before the start of the credits roll for GENBA no Kizuna! And not only that, today, I also essentially finished the secret bonus scene …

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Oct 21

Weekly Update #481: More CG Progress

Halloween is creeping closer, which means that some spooky sales are slowly starting to pop up here and there, including on the PSN Store and the Nintendo eShop! If you’re looking for something to play that’ll send chills down your spine, now’s a great chance to grab the PlayStation 4/5 and Switch versions of our …

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Oct 07

Weekly Update #479: Soundtrack Completed

That’s right! The soundtrack for GENBA no Kizuna is fully done now! It will feature a total of 29 dinotastic tracks composed by our grand maestro Solo Acapello (30 if you count the chapter intro jingle which will naturally be included in the OST release as well):

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Feb 04

Weekly Update #443: Plans For February

Now that the Steam page for GENBA no Kizuna is up and we have also finally uploaded a proper trailer, it’s time to get back to the actual development side of things and work on the game itself. Currently, I’m preparing the next set of chapter four routes for Natsu to code and the main …

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May 28

Weekly Update #406: Almost Jurassic June!

It’s time to get hyped, because the most important month of the year is right around the corner! That’s right, only a couple more days until Jurassic June! And this time, we’ll actually have something special to celebrate the dinosaur month, since GENBA no Kizuna‘s third chapter is currently getting wrapped up, meaning that more …

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Apr 23

Weekly Update #401: Soundtrack Progress

As you may have already seen over on Twitter, our composer Solo Acapello was quite a bit faster than I anticipated, so the new tracks I’ve talked about in last week’s blog post have been finished now! If you’re a patron, you can check out both pieces in full length here: Triassic Trial Grounds, Cornered …

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Nov 27

Weekly Update #380: Script Progress & New BGM

Script work has continued and, by now, Rei‘s route is basically done! Although it still requires some revisions and proofreading, it is fully written now and amounts to ~12,000 words, making it quite a bit longer than I originally anticipated. I was sure it would turn out much shorter than Keiichi‘s route, but they’re very …

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Apr 10

Weekly Update #347: Evidence Art

So, this week, I’ve mostly dedicated to art again, specifically evidence-related artwork that will be featured in DPA entries. I actually have a little WIP-preview to share, so you can get a better idea of what I’m talking about: 

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