Halloween is creeping closer, which means that some spooky sales are slowly starting to pop up here and there, including on the PSN Store and the Nintendo eShop! If you’re looking for something to play that’ll send chills down your spine, now’s a great chance to grab the PlayStation 4/5 and Switch versions of our …
Tag Archive: BGM
Oct 07
Weekly Update #479: Soundtrack Completed
That’s right! The soundtrack for GENBA no Kizuna is fully done now! It will feature a total of 29 dinotastic tracks composed by our grand maestro Solo Acapello (30 if you count the chapter intro jingle which will naturally be included in the OST release as well):
Feb 04
Weekly Update #443: Plans For February
Now that the Steam page for GENBA no Kizuna is up and we have also finally uploaded a proper trailer, it’s time to get back to the actual development side of things and work on the game itself. Currently, I’m preparing the next set of chapter four routes for Natsu to code and the main …
May 28
Weekly Update #406: Almost Jurassic June!
It’s time to get hyped, because the most important month of the year is right around the corner! That’s right, only a couple more days until Jurassic June! And this time, we’ll actually have something special to celebrate the dinosaur month, since GENBA no Kizuna‘s third chapter is currently getting wrapped up, meaning that more …
Apr 23
Weekly Update #401: Soundtrack Progress
As you may have already seen over on Twitter, our composer Solo Acapello was quite a bit faster than I anticipated, so the new tracks I’ve talked about in last week’s blog post have been finished now! If you’re a patron, you can check out both pieces in full length here: Triassic Trial Grounds, Cornered …
Nov 27
Weekly Update #380: Script Progress & New BGM
Script work has continued and, by now, Rei‘s route is basically done! Although it still requires some revisions and proofreading, it is fully written now and amounts to ~12,000 words, making it quite a bit longer than I originally anticipated. I was sure it would turn out much shorter than Keiichi‘s route, but they’re very …
Apr 10
Weekly Update #347: Evidence Art
So, this week, I’ve mostly dedicated to art again, specifically evidence-related artwork that will be featured in DPA entries. I actually have a little WIP-preview to share, so you can get a better idea of what I’m talking about:
Dec 12
Weekly Update #330: New BGM
Well, since I’ve been busy all day and kinda ran out of time, I guess I’ll have to leave you with another very short update, sorry! So, let’s sum things up real quick: This week, I’ve spent the majority of my time working on the script for GENBA no Kizuna again, finishing up scenes 08 …
Mar 21
Weekly Update #292: Outline Progress & BGM Update
Work on the outline for GENBA no Kizuna continues, with chapter 3 now basically done as well, and only chapter 4 remaining as the last big hurdle. I’ve actually been talking a lot about the outline during these past weeks, trying to put into words how I go about it and what exactly it looks …
Jul 13
Weekly Update #256: Beta-Testing & New Music
Okay, let’s get right into this week’s progress update, shall we? So, how far along has our extended GENBA no Kizuna demo come? Well, it’s actually undergoing testing and tweaking by Natsu right now! (As you can tell by the screenshot above, Natsu still needs to adjust the positions of some of our character sprites …