Tag Archive: Artwork

Nov 10

Weekly Update #221: Extended Demo Progress

If you’ve kept an eye on our Twitter over this past week, you might have noticed quite a bit of Rei on the timeline!

Continue reading »

Nov 03

Weekly Update #220: Plans For November

Halloween has sadly passed by and now we are already at the beginning of November, getting very close to the end of 2018! With that in mind, for today, I’d like to talk about our plans for this month and kinda the rest of the year in general. Before we get to that, however, let’s …

Continue reading »

Oct 31

Happy Halloween!

And so it has finally arrived: the 31st of October, Halloween! The day on which the events of SHINRAI took place in 2010! In order to celebrate the occasion, we have once again worked on a little Halloween artwork and, as voted by our patrons, it features our sophisticated little Runa dressed up as none …

Continue reading »

Oct 27

Weekly Update #219: More New Sprites!

Yep, you’re seeing that right! Even though I thought I had all the sprites ready for the next part of the extended demo, I kinda ended up… making a couple more! Though, to be fair, these ones were planned to be used in the game eventually anyway. I just found use for them earlier than …

Continue reading »

Oct 06

Weekly Update #216: Halloween Preparations

The month of Halloween has finally begun and, as always, it’s going to be a slightly busier one, since it obviously holds special significance for us. There are quite a few things that need to be prepared for the end of October, which I’ve already started to focus on. Just before typing this blog post, …

Continue reading »

Sep 29

Weekly Update #215: Background Progress

After tackling the Sprites for Rei and Shinketsu, I have mainly focused on finishing the “crime scene” version of the Main Hall background over this past week. Patrons can now get an early look at it over here! With this background finally out of the way, the assets for the next scene are now all …

Continue reading »

Sep 15

Weekly Update #213: Sprite Variety

As mentioned in last week’s blog post, I’ve been focusing on sprite work for GENBA no Kizuna again. Patrons can actually get a little preview of two of Shinketsu‘s more elaborate new poses. He was certainly a lot of fun to work on since, out of all the characters so far, he has the greatest …

Continue reading »

Sep 08

Weekly Update #212: Textbox Changes

Over this past week, I’ve continued working on what I’ve talked about in last week’s blog post. Namely, making some adjustments to GENBA no Kizuna based on the feedback we have gotten so far. So let’s take a look at what exactly has changed!

Continue reading »

Aug 26

SHINRAI Anniversary 2018

Today, exactly two years ago, we finally released our first visual novel project SHINRAI – Broken Beyond Despair after a 3-year-long development journey. It’s difficult to imagine that it’s already been that long and, at this point, I begin to wonder if I will ever truly get used to the fact that we have actually …

Continue reading »

Aug 04

Weekly Update #207: Plans For August

With August just having started, I thought that for today’s blog post, we could take a look at our major tasks and goals for the month. Before we get into those, however, I’d like to talk about our goals from here on out in general, so let’s get right into it!

Continue reading »

Older posts «